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VideoOutputOpenGL: Check interop support when the input changes
- VideoOutput::InputChanged is usually called from the decoder thread and hence we need to initiate a callback into the UI thread to check for interop support for the new video codec - this is complicated by the decoder thread holding the osd and video filters locks which block the UI thread and hence the callback does not work. - add a new MythMultiLocker class to pass the held locks to VideoOutput so it can unlock and relock all held locks in a safe manner.
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