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MythVAAPIInterop: A little optimisation for VPP deinterlacing
- track the current field we are expecting for double rate deinterlacers and only ask for the second field when required - at startup, add the frame a few times to prime the deinterlacer. This ensures we never return frames from the main frame pool and hence do not use OpenGL textures for frames we won't see again - hence saving a little memory (typically 2 frames/textures saved)
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