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MythOpenGLVideo: Fix chroma sampling for multiplanar formats when
resizing - we need GL_NEAREST for YUY2 and when using unsigned integers texture formats (GLES3.X for 10bit) - but it introduces some sampling errors for the chroma planes as, while the textures are not being resized for the first pass, the chroma planes are a different size to the main texture. - so where possible, use GL_LINEAR to filter the chroma planes and improve playback quality in the bulk of cases.
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