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MythOpenGLInterop: Refactor interop support check
- use VideoFrameType rather than MythCodecID for the check - which is a more sensible indicator. - ensure subclass interop checks are protected as they do not enforce thread safety checks. - ensure all MythCodecContext subclasses call the 'master' MythOpenGLInterop::GetInteropType which does enforce thread safety - cache known supported formats in MythOpenGLInterop::GetInteropType to speed things up a little. - ensure all subclass constructors/destructors are protected (they are reference counted so should not be created/deleted directly) - don't pass the MythRenderOpenGL object to the GetInteropType implementations.
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