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VideoColourSpace: Add alpha to the colourspace matrix
- this initially just ensures we have a valid alpha value in each stage of video processing and can thus just enable blending by default in MythRenderOpengl - but could be used for effects in the future - needs more work as it is currently only applied to the YUV to RGB stage - so will not apply where no colourspace conversion is in effect (OpenGL RGBA output, hardware decoded frames) - furthermore, we do not currently clear intermediate framebuffers so applying an alpha of less than one introduces some interested temporal blurring of anything that passes through more than one filter stage.
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