Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add dither fade example #421

Merged
merged 18 commits into from
Dec 25, 2023
Merged

Add dither fade example #421

merged 18 commits into from
Dec 25, 2023

Conversation

gkjohnson
Copy link
Contributor

@gkjohnson gkjohnson commented Dec 20, 2023

Related to #297

TODO

  • Don't fade in if tile is shown due to frustum culling change
    • Handled by hiding tiles that are not visible
  • Is there a way to fade only on first load?
    • need to know when children have been removed and the traversal is awaiting a new load
  • Detect high-speed cameras and don't fade in with high camera movement
  • Consider searching for the fading in / out parent tiles and removing those in between / jumping the animation state
  • Add potential cap of fade

@gkjohnson gkjohnson added this to the v0.3.22 milestone Dec 20, 2023
@gkjohnson gkjohnson marked this pull request as ready for review December 25, 2023 06:22
@gkjohnson gkjohnson merged commit c7ca699 into master Dec 25, 2023
2 checks passed
@gkjohnson gkjohnson deleted the fade-example branch December 25, 2023 06:25
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant