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<?php
// translator ready
// addnews ready
// mail ready
require_once("common.php");
require_once("lib/fightnav.php");
require_once("lib/pvpwarning.php");
require_once("lib/pvplist.php");
require_once("lib/pvpsupport.php");
require_once("lib/http.php");
require_once("lib/taunt.php");
require_once("lib/villagenav.php");
tlschema("pvp");
$iname = getsetting("innname", LOCATION_INN);
$battle = false;
page_header("PvP Combat!");
$op = httpget('op');
$act = httpget('act');
if ($op=="" && $act!="attack"){
checkday();
pvpwarning();
$args = array(
'atkmsg'=> '`4You head out to the fields, where you know some unwitting warriors are sleeping.`n`nYou have `^%s`4 PvP fights left for today.`n`n',
'schemas'=>array('atkmsg'=>'pvp')
);
$args = modulehook("pvpstart", $args);
tlschema($args['schemas']['atkmsg']);
output($args['atkmsg'], $session['user']['playerfights']);
tlschema();
addnav("L?Refresh List of Warriors","pvp.php");
pvplist();
villagenav();
} else if ($act == "attack") {
$name = httpget('name');
$badguy = setup_target($name);
$options['type'] = "pvp";
$failedattack = false;
if ($badguy === false) {
$failedattack = true;
} else {
$battle=true;
if ($badguy['location']==$iname) {
$badguy['bodyguardlevel']=$badguy['boughtroomtoday'];
}
$attackstack['enemies'][0] = $badguy;
$attackstack['options'] = $options;
$session['user']['badguy']=createstring($attackstack);
//debug($session['user']['badguy']);
$session['user']['playerfights']--;
}
if ($failedattack){
if (httpget('inn') > ""){
addnav("Return to Listing","inn.php?op=bartender&act=listupstairs");
}else{
addnav("Return to Listing","pvp.php");
}
}
}
if ($op=="run"){
output("Your pride prevents you from running");
$op="fight";
httpset('op', $op);
}
$skill = httpget('skill');
if ($skill!=""){
output("Your honor prevents you from using any special ability");
$skill="";
httpset('skill', $skill);
}
if ($op=="fight" || $op=="run"){
$battle=true;
}
if ($battle){
require_once("battle.php");
if ($victory){
$killedin = $badguy['location'];
$handled = pvpvictory($badguy, $killedin, $options);
// Handled will be true if a module has already done the addnews or
// whatever was needed.
if (!$handled) {
if ($killedin==$iname){
addnews("`4%s`3 defeated `4%s`3 by sneaking into their room in the inn!",$session['user']['name'],$badguy['creaturename']);
}else{
addnews("`4%s`3 defeated `4%s`3 in fair combat in the fields of %s.", $session['user']['name'],$badguy['creaturename'], $killedin);
}
}
$op = "";
httpset('op', $op);
if ($killedin==$iname){
addnav("Return to the inn","inn.php");
} else {
villagenav();
}
if ($session['user']['hitpoints'] <= 0) {
output("`n`n`&Using a bit of cloth nearby, you manage to staunch your wounds so that you do not die as well.");
$session['user']['hitpoints'] = 1;
}
}elseif($defeat){
$killedin = $badguy['location'];
$taunt = select_taunt_array();
// This is okay because system mail which is all it's used for is
// not translated
$handled = pvpdefeat($badguy, $killedin, $taunt, $options);
// Handled will be true if a module has already done the addnews or
// whatever was needed.
if (!$handled) {
if ($killedin == $iname) {
addnews("`%%s`5 has been slain while breaking into the inn room of `^%s`5 in order to attack them.`n%s`0", $session['user']['name'], $badguy['creaturename'], $taunt);
}else {
addnews("`%%s`5 has been slain while attacking `^%s`5 in the fields of `&%s`5.`n%s`0", $session['user']['name'], $badguy['creaturename'], $killedin, $taunt);
}
}
}else{
$extra = "";
if (httpget('inn')) $extra = "?inn=1";
fightnav(false,false, "pvp.php$extra");
}
}
page_footer();
?>
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