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updated some names
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jmacey committed Jun 13, 2023
1 parent aec12b8 commit 28e39a0
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions include/ngl/ShaderLib.inl
Original file line number Diff line number Diff line change
Expand Up @@ -25,10 +25,10 @@ bool ShaderLib::getUniform(std::string_view _paramName, Ts &&o_arg) noexcept
else if constexpr (is_ngl_vec<Ts>::value)
{
std::vector<float> data(o_arg.m_openGL.size());
auto ret = m_shaderPrograms[m_currentShader]->getRegisteredUniform(_paramName.data(), data);
auto sucess = m_shaderPrograms[m_currentShader]->getRegisteredUniform(_paramName.data(), data);
//o_arg.m_openGL = data;
std::copy_n(std::begin(data), data.size(), std::begin(o_arg.m_openGL));
return ret;
return sucess;
}

return false;
Expand All @@ -40,10 +40,10 @@ template <typename... Ts>
bool ShaderLib::getUniform(std::string_view _paramName, Ts &&...o_args) noexcept
{
std::array<std::common_type_t<Ts...>, sizeof...(Ts)> data;
auto ret = m_shaderPrograms[m_currentShader]->getRegisteredUniform(_paramName.data(), data);
auto sucess = m_shaderPrograms[m_currentShader]->getRegisteredUniform(_paramName.data(), data);
std::size_t i = 0;
// fold expression to copy data to o_args
((o_args = data[i++]), ...);
return ret;
return sucess;
}

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