[Game] Some optimizations for finding the nearest point; #109
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6 warnings
build:
AAEmu.Game/Core/Packets/C2G/CSCancelLeaveWorldPacket.cs#L15
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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build:
AAEmu.Game/Models/Game/Units/Route/Simulation.cs#L65
The field 'Simulation.MovingDistance' is assigned but its value is never used
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build:
AAEmu.Game/Core/Packets/C2G/CSCancelLeaveWorldPacket.cs#L15
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build:
AAEmu.Game/Models/Game/Units/Route/Simulation.cs#L65
The field 'Simulation.MovingDistance' is assigned but its value is never used
|
build:
AAEmu.Game/Core/Packets/C2G/CSCancelLeaveWorldPacket.cs#L15
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
build:
AAEmu.Game/Models/Game/Units/Route/Simulation.cs#L65
The field 'Simulation.MovingDistance' is assigned but its value is never used
|