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[Game] Some optimizations for finding the nearest point; #109

[Game] Some optimizations for finding the nearest point;

[Game] Some optimizations for finding the nearest point; #109

Triggered via push May 4, 2023 08:30
Status Success
Total duration 3m 3s
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dotnetcore.yml

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6 warnings
build: AAEmu.Game/Core/Packets/C2G/CSCancelLeaveWorldPacket.cs#L15
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Game/Units/Route/Simulation.cs#L65
The field 'Simulation.MovingDistance' is assigned but its value is never used
build: AAEmu.Game/Core/Packets/C2G/CSCancelLeaveWorldPacket.cs#L15
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Game/Units/Route/Simulation.cs#L65
The field 'Simulation.MovingDistance' is assigned but its value is never used
build: AAEmu.Game/Core/Packets/C2G/CSCancelLeaveWorldPacket.cs#L15
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Game/Units/Route/Simulation.cs#L65
The field 'Simulation.MovingDistance' is assigned but its value is never used