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[Data] Added doodads for quest From Dust to Dust ( 3644 ) (#1021) #349

[Data] Added doodads for quest From Dust to Dust ( 3644 ) (#1021)

[Data] Added doodads for quest From Dust to Dust ( 3644 ) (#1021) #349

Triggered via push July 14, 2024 19:26
Status Success
Total duration 2m 25s
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dotnetcore.yml

on: push
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20 warnings
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The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, coverallsapp/github-action@master. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build: AAEmu.UnitTests/Game/Utils/Scripts/SubCommands/DoodadChainSubCommandTests.cs#L89
The variable 'testCommandPrefix' is assigned but its value is never used
build: AAEmu.UnitTests/Game/Utils/Scripts/SubCommands/SubCommandBaseTests.cs#L305
Theory method 'SendHelpMessage_MixedParameters_ShouldSendMessage' on test class 'SubCommandBaseTests' does not use parameter 'expectedCallExample'. Use the parameter, or remove the parameter and associated data. (https://xunit.net/xunit.analyzers/rules/xUnit1026)
build: AAEmu.UnitTests/Game/Utils/Scripts/SubCommands/SubCommandBaseTests.cs#L331
Theory method 'SendHelpMessage_StringValidValuesHelpMessage_ShouldSendMessage' on test class 'SubCommandBaseTests' does not use parameter 'expectedCallExample'. Use the parameter, or remove the parameter and associated data. (https://xunit.net/xunit.analyzers/rules/xUnit1026)
build: AAEmu.Game/Models/Tasks/Task.cs#L28
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Tasks/Skills/UseAutoAttackSkillTask.cs#L30
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: AAEmu.Game/Core/Managers/SlaveManager.cs#L650
The variable 'isLoadedPlayerChildSlave' is assigned but its value is never used
build: AAEmu.Game/Scripts/Commands/Scripts.cs#L77
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: AAEmu.Game/Models/Game/Skills/Skill.cs#L668
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Game/Units/Unit.cs#L585
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Tasks/Task.cs#L28
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Models/Tasks/Skills/UseAutoAttackSkillTask.cs#L30
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: AAEmu.Game/Models/Game/Skills/Skill.cs#L668
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Scripts/Commands/Scripts.cs#L77
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: AAEmu.Game/Models/Game/Units/Unit.cs#L585
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
build: AAEmu.Game/Core/Managers/SlaveManager.cs#L650
The variable 'isLoadedPlayerChildSlave' is assigned but its value is never used
build: AAEmu.UnitTests/Game/Utils/Scripts/SubCommands/DoodadChainSubCommandTests.cs#L89
The variable 'testCommandPrefix' is assigned but its value is never used
build: AAEmu.UnitTests/Game/Utils/Scripts/SubCommands/SubCommandBaseTests.cs#L305
Theory method 'SendHelpMessage_MixedParameters_ShouldSendMessage' on test class 'SubCommandBaseTests' does not use parameter 'expectedCallExample'. Use the parameter, or remove the parameter and associated data. (https://xunit.net/xunit.analyzers/rules/xUnit1026)
build: AAEmu.UnitTests/Game/Utils/Scripts/SubCommands/SubCommandBaseTests.cs#L331
Theory method 'SendHelpMessage_StringValidValuesHelpMessage_ShouldSendMessage' on test class 'SubCommandBaseTests' does not use parameter 'expectedCallExample'. Use the parameter, or remove the parameter and associated data. (https://xunit.net/xunit.analyzers/rules/xUnit1026)
build: AAEmu.Game/Models/Tasks/Task.cs#L28
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.