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TutorialMythosEvents

Quantumrunner edited this page May 1, 2021 · 1 revision

Creating Mythos Related Events in Valkyrie

So you’ve worked on building a great scenario and now just need to figure out how to fill it with moments of chill inducing terror. You can do this by adding some Mythos Effects into your creation. There are a total of 33 different variables that can be turned on and off depending on how many possible effects you want to have happen to the investigators. At the end of every round, a random event from all possible active categories will be selected and displayed for everyone to resolve.

Each variable brings its own set of possible outcomes, very few are positive. Think of it as adding more cards to the stack with each one that you add. The variables are added into Events by selecting the 'Vars' tab. These can be activated for several reasons, such as

  • Exploration – such as adding the $mythosKitchen when the kitchen is discovered. Of the 33 mythos variables, 26 of them are location related. These are the events that tell players that an event affects someone in the matching locations. It's rather easy to add these into an event that places a room Tile on the board.
  • Round Count – by having an event test the round number at the end of each round, you can increase difficulty at a certain point.
  • Event Specific – you can ramp up the difficulty during the final battle. Or when the danger becomes more imminent. Remember that you can turn the events off if you have a break from one major battle to another.

Here are a few examples showing how to set these types of things up.

Setting a General Mythos Event

There are 5 levels of intensity that are used by the general mythos events. In order for the location based events to work you must have Minor, Major, or Deadly events turned on. The 5 levels of intensity in order are,

  • Flavor - provides a touch of flair without affecting gameplay.
  • Help - which can provide assistance, but can have a negative outcome as well.
  • Minor - used to provide a small level of difficulty.
  • Major - these tend to have worse consequences than prior.
  • Deadly - these are events that usually affect a character to the point of almost breaking.

So let's take a look at how you can get these events to activate in your scenario.

  • Open the Event that you want to have add the Mythos, then click on the box near the top labeled ‘Vars’ Mythos1

  • Click the plus button next to Assign Mythos2

  • Click on the mythos variant that you want to activate. You can add multiple variants by adding more with the plus button.Mythos3

  • Click in the box next to the equals. Now select {Number} so that you can put a value in. This value is binary, 0 for off, 1 for on.Mythos4

  • That’s all it takes to create a mythos script!

Round Related Mythos Increase

For a difficulty increase, or decrease, at a certain round follow these steps.

  • Make sure that you create an event that won’t impact any other part of the scenario. Set the Trigger to EndRound. This tells the software to check this event at the end of each round. Mythos5

  • Now go under Vars again and this time click the plus button next to Test. Mythos6

  • From here choose #round under the Select Var menu. This variable represents an ongoing round count. Mythos7

  • The system defaults the first selection to the greater than symbol. Just click it and change it to the double equals. Mythos8

  • Now click the box containing the 0 and select {Number} and put in the round number that you would like the change to take place.Mythos9

  • Now just choose the mythos that you want to activate. And remember that you can turn on and off in the same function. Mythos10

A few things to keep in mind

  • You can always have more than one danger level selected, this will keep things changing. Only one random Mythos will be sent back from the pool of all selected mythos variables.
  • Be mindful of your selections. If things get difficult too early on your scenario might suffer from players not being able to get too far.
  • You can change which Mythos events are active by performing as many tests as possible. Each Test will be checked to make sure it passes before any of the variables are assigned. Like #round > 5, BilliardFound = 1. BilliardFound would be a custom variable that is set by another event that places the BilliardRoom. This would only activate if both those conditions are met.
  • For a full list of Mythos Variable fuctions please read up on ValkyrieFlags.
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