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Bump OpenAL to 1.23.1 #415

Bump OpenAL to 1.23.1

Bump OpenAL to 1.23.1 #415

Workflow file for this run

name: Build
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
BUILD_TYPE: Release
jobs:
build-windows:
runs-on: windows-latest
steps:
- name: Setup variables
uses: actions/github-script@v7
with:
script: core.exportVariable('GITHUB_SHA_SHORT', context.sha.substring(0, 7))
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: true
- name: Configure Win64
run: cmake -B ${{github.workspace}}/build-x64 -A x64 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCONFIG_BUILD_GLSLANG=ON
- name: Configure Win32
run: cmake -B ${{github.workspace}}/build-win32 -A Win32 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCONFIG_BUILD_GLSLANG=OFF
- name: Build Game for Win64
run: cmake --build ${{github.workspace}}/build-x64 --config ${{env.BUILD_TYPE}}
- name: Build Dedicated Server for Win32
run: cmake --build ${{github.workspace}}/build-win32 --config ${{env.BUILD_TYPE}}
- name: Upload
uses: actions/upload-artifact@v4
with:
name: q2rtx-windows-${{env.GITHUB_SHA_SHORT}}
path: |
q2rtx.exe
q2rtxded.exe
q2rtxded-x86.exe
baseq2/
rogue/
license.txt
notice.txt
build-linux-x86_64:
runs-on: ubuntu-latest
container: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Setup variables
uses: actions/github-script@v7
with:
script: core.exportVariable('GITHUB_SHA_SHORT', context.sha.substring(0, 7))
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: true
- name: Configure
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCONFIG_BUILD_GLSLANG=ON
- name: Build Game
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j2
- name: Upload
uses: actions/upload-artifact@v4
with:
name: q2rtx-linux-x86_64-${{env.GITHUB_SHA_SHORT}}
path: |
q2rtx
q2rtxded
baseq2/
rogue/
license.txt
notice.txt