Ignore a material definition if a game overrides a texture #201
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Some games override baseq2 assets without changing the name -
e.g. 'action' replaces models/weapons/v_blast with something looking completely differently.
Using the material definition from baseq2 makes things look wrong.
So try to detect if the game is overriding a texture from baseq2 and, if that is the case, ignore the material definition (if it's from baseq2 - to allow for a game-specific material definition).
(I previously submitted something with the same intent as part of #116 [2415da2], but it seems those changes got lost or ineffective during the material system overhaul.)