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When compiling and running the simpleCUDA2GL sample on windows 10 (20H2), using Visual Studio 16.8.4, this is the output:
(Interactive OpenGL Demo)
GPU Device 0: "Turing" with compute capability 7.5
Shader compilation error: Fragment info
0(4) : warning C7533: global variable gl_Color is deprecated after version 120
Shader compilation error: Fragment info
0(5) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(6) : warning C7533: global variable gl_FragColor is deprecated after version 120
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C:\ProgramData\NVIDIA Corporation\CUDA Samples\v11.2\3_Imaging\simpleCUDA2GL\main.cpp(297) : GL Error : GL_INVALID_OPERATION
GL Error in file 'C:\ProgramData\NVIDIA Corporation\CUDA Samples\v11.2\3_Imaging\simpleCUDA2GL\main.cpp' in line 297 : GL_INVALID_OPERATION
C:\ProgramData\NVIDIA Corporation\CUDA Samples\v11.2\bin\win64\Release\simpleCUDA2GL.exe (process 24616) exited with code 1.
The correct checkerboard image appears for one frame, then the program crashes.
The problematic lines around line 297:
#ifndef USE_TEXSUBIMAGE2D
glUseProgram(shDrawTex);
GLint id = glGetUniformLocation(shDrawTex, "texImage");
glUniform1i(id, 0); // texture unit 0 to "texImage"
SDK_CHECK_ERROR_GL();
#endif
I guess the uniform lookup/assignment is the problem or it treats the shader compilation warnings as errors, forcing the program to quit.
The text was updated successfully, but these errors were encountered:
When compiling and running the simpleCUDA2GL sample on windows 10 (20H2), using Visual Studio 16.8.4, this is the output:
The correct checkerboard image appears for one frame, then the program crashes.
The problematic lines around line 297:
I guess the uniform lookup/assignment is the problem or it treats the shader compilation warnings as errors, forcing the program to quit.
The text was updated successfully, but these errors were encountered: