I'm Jeroen Baert. I write software, mostly for graphics-related applications. I am the developer of libmorton. I'm part of the Nerdland podcast team. I'm most proficient in C/C++, CUDA, Python and Java.
Computer scientist, engineer, graphics programmer.
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ooc_svo_builder Public
Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
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cuda_voxelizer Public
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
140 contributions in the last year
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Contributed to
Forceflow/cuda_voxelizer,
Forceflow/twitter_blocklist_exporter,
Forceflow/ooc_svo_builder
and 10 other
repositories