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- PT: hair shading - PT: optimized instance data - PT: fixed / improved previous frame reuse - PT: updated ray offsetting constants - PT: ignored rays pointing inside the surface - PT: primary and indirect ray tracing merged into a single pass - PT: added depth of field - UI: exposed or changed antilag settings - added USE_PUDDLES for puddles emulation - added visualization of "Material ID" - fixed VK validation errors - resolution 5120x1440 added to .args - various convenience changes and bug fixes - updated tests - updated dependencies
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Submodule NGX
updated
8 files
Submodule NRD
updated
65 files
Submodule NRIFramework
updated
58 files
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,11 @@ | ||
AfterDlss.cs.hlsl -T cs | ||
Composition.cs.hlsl -T cs | ||
DirectLighting.cs.hlsl -T cs | ||
MorphMeshUpdatePrimitives.cs.hlsl -T cs | ||
MorphMeshUpdateVertices.cs.hlsl -T cs | ||
PreDlss.cs.hlsl -T cs | ||
Temporal.cs.hlsl -T cs | ||
TraceAmbient.cs.hlsl -T cs | ||
TraceOpaque.cs.hlsl -T cs | ||
TraceTransparent.cs.hlsl -T cs | ||
Upsample.cs.hlsl -T cs | ||
UpsampleNis.cs.hlsl -T cs | ||
AmbientRays.cs.hlsl -T cs | ||
PrimaryRays.cs.hlsl -T cs | ||
IndirectRays.cs.hlsl -T cs | ||
DeltaRays.cs.hlsl -T cs |
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