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NRD updated to v4.4.1:
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- SH resolve for noisy signal is skipped in "split screen" mode to avoid darkening on the left side of the screen
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dzhdanNV committed Dec 27, 2023
1 parent 4f66088 commit cc5004e
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Shaders/Composition.cs.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ void main( int2 pixelPos : SV_DispatchThreadId )
specSg = RELAX_BackEnd_UnpackSh( spec, spec1 );
}

if( gResolve )
if( gResolve && pixelUv.x >= gSeparator )
{
// ( Optional ) replace "roughness" with "roughnessAA"
roughness = NRD_SG_ExtractRoughnessAA( specSg );
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