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Age of Mythology: Issues with Capturing Textures #12
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svc-remix-github
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Aug 15, 2023
Added Split Texture GUI (#14) * dxvk_imgui.cpp - Lightmap/Hide Instance in UI Added some hidden features to the UI, with a commented-out line for World Space UI Background. * Description revision, offset drag in texture GUI Revised the description for World Space Background UI Textures and added the drag float to the split texture GUI, similar to how the legacy cutout texture GUI previously was handled. * Fix description for worldSpaceUIBackgroundTexture * Imgui texture interface Rev. 2 (#12) Incorporated several changes based on the feedback provided in #30 : Added an Unindent to every Split Texture category to fully utilize the space Corrected some improper min/max bounds on new sliders Added scaling float and slider for texture selection thumbnails Added indent for clarity in Split Texture List view * Fix Bounds on Background Offset DragFloat Quick but significant fix allowing for negative values on World Space UI Background Offset in GUI. * Incorporate code review rtxoptions.h: - Removed redundant getter to use direct value of textureGridThumbnailScale dxvk_imgui.cpp: - Preserved intended separation between Unique Object Search Distance and Vertex Color Strength - Removed additional sliders from Legacy GUI (Force Cutout Alpha is now included in the main GUI's Texture Parameters category) - Added comment explaining Unindent/Indent workaround applied to legacy GUI dxvk_imgui_about.cpp: - Added to Github Contributors credits #30 (review) Additional commits (squashed): Restored an option lost to rebase merge conflicts.
@Dr00bles Could you please re-test this with 0.3 release? |
Closing due to no activity. Please ping this ticket again if this is still an issues. |
svc-remix-github
pushed a commit
that referenced
this issue
Apr 17, 2024
Added Split Texture GUI (#14) * dxvk_imgui.cpp - Lightmap/Hide Instance in UI Added some hidden features to the UI, with a commented-out line for World Space UI Background. * Description revision, offset drag in texture GUI Revised the description for World Space Background UI Textures and added the drag float to the split texture GUI, similar to how the legacy cutout texture GUI previously was handled. * Fix description for worldSpaceUIBackgroundTexture * Imgui texture interface Rev. 2 (#12) Incorporated several changes based on the feedback provided in #30 : Added an Unindent to every Split Texture category to fully utilize the space Corrected some improper min/max bounds on new sliders Added scaling float and slider for texture selection thumbnails Added indent for clarity in Split Texture List view * Fix Bounds on Background Offset DragFloat Quick but significant fix allowing for negative values on World Space UI Background Offset in GUI. * Incorporate code review rtxoptions.h: - Removed redundant getter to use direct value of textureGridThumbnailScale dxvk_imgui.cpp: - Preserved intended separation between Unique Object Search Distance and Vertex Color Strength - Removed additional sliders from Legacy GUI (Force Cutout Alpha is now included in the main GUI's Texture Parameters category) - Added comment explaining Unindent/Indent workaround applied to legacy GUI dxvk_imgui_about.cpp: - Added to Github Contributors credits #30 (review) Additional commits (squashed): Restored an option lost to rebase merge conflicts.
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I am currently experiencing an issue, when attempting to usd capture a scene in Age of Mythology, the textures come out looking "rainbow-like" and corrupted. not too sure why this is happening, I will link the screenshots of how the textures look.
Reports with no log files will be ignored.
Software information
Age of Mythology: Gold Edition (Base game and Titans expansion)
Remix 0.1.1 w/ dxvk-remix-a5c08b4-release
2560x1440 Fullscreen
System information
Apitrace file(s)
Log files
aomx_d3d9.log
d3d9.log
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