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As we implemented multiple targets towards issue #28, we broke the accumulation of the hit and destroy player actions (these seem to be recorded as non-task?). We should look into this and get it working again.
The text was updated successfully, but these errors were encountered:
This was the result of some sloppy pointer work in the App::fire() method, which has been greatly simplified as of a recent commit. hit and destroy actions now appear just fine in the Player_Action log.
As we implemented multiple targets towards issue #28, we broke the accumulation of the
hit
anddestroy
player actions (these seem to be recorded asnon-task
?). We should look into this and get it working again.The text was updated successfully, but these errors were encountered: