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A Physical Book #105

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lizadaly opened this issue Nov 15, 2017 · 4 comments
Open

A Physical Book #105

lizadaly opened this issue Nov 15, 2017 · 4 comments
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completed For completed novels! preview There is an excerpt somewhere in the thread!

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@lizadaly
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lizadaly commented Nov 15, 2017

A Physical Book makes a digitized book “physical” by rendering it in a simulated space where properties like gravity, friction, and velocity all apply. The program randomly perturbs the letters, then takes a snapshot at a point in time, re-assembling the images into a new, “un-digitized” book.

The raw, uncorrected scanned text of The Up-To-Date Sandwich Book: 400 Ways to Make a Sandwich (1909) is re-imagined as this 251 page (50,964 words) book:




Implementation

A Physical Book uses the web-based game engine Phaser and a Selenium script calls the program 500 times to load all the chapters in succession and take a screenshot:

Full 50,000+ word, 250 page PDF (55MB)

More implementation details, examples, and source code at https://github.com/lizadaly/a-physical-book

@hugovk hugovk added completed For completed novels! preview There is an excerpt somewhere in the thread! labels Nov 15, 2017
@enkiv2
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enkiv2 commented Nov 15, 2017 via email

@MichaelMartinez
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So very 🆒 Great Job!

@janelleshane
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I really love this!

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@lizadaly
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lizadaly commented Dec 6, 2017

Thanks! That reminds me to add that you can now add your own text using the live demo version:

https://lizadaly.com/projects/a-physical-book/

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