Learning new technologies has always been our goal as a group and we ambitiously decided that virtual reality is the technology that we wanted to tackle. We intend to use Mozilla’s A-Frame-React framework to allow us to create an immersive virtual reality environment on the web.
- We will have user authentication.
- We will be able to render zombies and animate them to move towards the user
- We will build animations for bullets and users shooting at zombies.
- We will keep track of high scores and store it in the back end.
- We will have a frontend interface that teaches users how to play the game.
- Allow users to move around while shooting zombies
- Allow users to enter different environments
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- 'Turbo Squid’ has many 3d models that are free for anyone to use. We plan to use .gltf/.obj files to render 3d zombies as our enemies
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- We will use A-Frame’s html tags that will allow us to render 3d gltf and obj models.
- To render the environment, we will use a equirectangular photo to create a 3d environment for the user to interact with.
- A-Frame also provides environment objects like snow and rocks to interact with.
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- We will use a physic engine that A-Frame provides to handle collision of bullets, players and zombies
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- Utilizing A-frame and React we will render a scene in which the user is fully immersed through the browser window or a VR headset
- The controls that the user will interact with will be the mouse to change their directional view, and space bar / click to shoot at the zombies
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- Our backend will be a standard Express build that will be able to receive high scores from the front end when a game has ended.
- The backend will make a request for the user to log-in before playing the game.
- Completed a React-Aframe tutorial
- Completed most of the user’s auth tutorial and a mongoose tutorial
- Downloaded different 3-D assets we intend to use throughout the game
Nadav Noy, Jeffrey Chan, Robert Farb,
- Work on the design of the home page and connect it to the backend
- Add styling to the home page Nadav
- Do some research into what audio components we can implement in the game
- Get some more cool 3-D zombie models online and integrate them to the code base Jeff
- Complete the online react-aframe tutorial we started over the weekend
- Start working on the game-view dashboard that will show the game state Rob
- Continue working on the UX.
- Try and finish the backend by the end of the day Nadav
- Continue work on the React zombie components
- Do some more research on aframe’s physics and try to get some zombies to move in different directions. Jeff
- Continue developing the bullets animations
- Finishing touches on the game view’s dashboard Rob
- Have the game state correctly update the screen as calls to the backend are made TBD
- Start connecting different events to audio components TBD
- Have some bullets rendering to the screen from the user’s perspective TBD
- Implement collision events between zombies and the user TBD
- Get heroku set up TBD
- Have a whole level of game set up with zombies moving around, the user being able to move around the screen and firing at them using a backspace TBD
- Incorporate at least one additional game level the user can enter into once all zombies in another level are removed from the screen
- Play and move around the game and try to look for any bugs we didn’t encounter previously
- Add more features to the game’s background
- Finishing touch-ups. Make sure the game works fine on Heroku. Hopefully by now we have some kind of a VR headset we can test the game with