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Rename seq_63_guard_stand_active to seq_63_guard_active_after_fall. (#…
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NagyD committed Jan 28, 2023
1 parent 88c65dc commit 834ebf3
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/seg002.c
Original file line number Diff line number Diff line change
Expand Up @@ -202,7 +202,7 @@ void enter_guard() {
if (seq_hi == 0) {
if (Char.charid == charid_4_skeleton) {
Char.sword = sword_2_drawn;
seqtbl_offset_char(seq_63_guard_stand_active); // stand active (when entering room) (skeleton)
seqtbl_offset_char(seq_63_guard_active_after_fall); // stand active (when entering room) (skeleton)
} else {
Char.sword = sword_0_sheathed;
seqtbl_offset_char(seq_77_guard_stand_inactive); // stand inactive (when entering room)
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2 changes: 1 addition & 1 deletion src/seg005.c
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ void land() {
loc_5EFD:
if (Char.charid >= charid_2_guard || Char.sword == sword_2_drawn) {
Char.sword = sword_2_drawn;
seq_id = seq_63_guard_stand_active; // stand active after landing
seq_id = seq_63_guard_active_after_fall; // stand active after landing
} else {
seq_id = seq_17_soft_land; // crouch (soft land)
}
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2 changes: 1 addition & 1 deletion src/types.h
Original file line number Diff line number Diff line change
Expand Up @@ -1044,7 +1044,7 @@ enum seqids {
seq_60_turn_with_sword = 60,
seq_61_parry_after_strike = 61,
seq_62_parry = 62,
seq_63_guard_stand_active = 63,
seq_63_guard_active_after_fall = 63,
seq_64_pushed_back_with_sword = 64,
seq_65_bump_forward_with_sword = 65,
seq_66_strike_after_parry = 66,
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