Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mt32 support? #167

Open
flavi1 opened this issue Mar 20, 2018 · 3 comments
Open

Mt32 support? #167

flavi1 opened this issue Mar 20, 2018 · 3 comments

Comments

@flavi1
Copy link

flavi1 commented Mar 20, 2018

Is it possible to get Mt32 support with availability to select it for music only or for sound only or the 2? Then we can combinate mt32 music with adlib sound (nice pop1.3 sound set for example) like in dosbox? And optionnally get the famous LCD message 'princess is awaiting'?

@mbunkin
Copy link

mbunkin commented Apr 20, 2018

+1, especially support for MT32 music + SoundBlaster sounds

@Falcury
Copy link
Contributor

Falcury commented Apr 20, 2018

Supporting the adlib sounds is doable, probably.
Trouble is, I haven't yet been able to understand how the OPL percussion instruments work, exactly.

@dstarosta
Copy link
Contributor

dstarosta commented Nov 8, 2020

To get around this limitation, I had recorded MT-32 music using Munt and FFMPEG as OGG files. There is a download link at the bottom of this page.
https://www.popot.org/get_the_games.php?game=1

Just copy the files from the "ogg_MT-32" folder into the "data/music" folder of SDLPoP.

There should be the "names.txt" file there as well. If you do not have it, you can copy it from here:
https://github.com/NagyD/SDLPoP/blob/master/data/music/names.txt

Those files add about 4 MB to the game size but on the upside you do not have the initial delay at the start of the game. The sound blaster game sounds will not get affected.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

5 participants