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Releases: Namsku/REviewer

v0.0.14-alpha

27 Apr 16:44
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Hotfixes

  • Fixed critical bug on enemy tracker (RE1/RE2/RE3)

v0.0.13-alpha

16 Apr 15:58
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Hotfixes

  • Fixed a bug due to a missing partner pointer value (RE3 CHN/TWN)

Features

  • Adding IGT for RE3 CHN
  • Carlos is now monitored by the SRT (RE3 CHN/TWN)
  • Adding Correct IGT for RE3 Rebirth if you have DDraw.dll 1.0.0 (Option)
  • You can reset the game with F9 without having the game exiting. (RE3 CHN/TWN)

v0.0.12-alpha

15 Apr 21:40
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Hotfixes

  • Fix a statistic bug with Deaths/Hit/Resets on Resident Evil 2

Features

  • Adding portability for RE3 PC China - No Enemy Pointer - No IGT
  • Adding Portability for RE3 PC Taiwan - No Enemy Pointer
  • Adding Portability for 2 KeTu Mods (P.T and FE3).

v0.0.11-alpha

13 Apr 16:17
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Hotfixes

  • Fix a Max Health Bug (I Broke it due to port mods with HP above 200 HP /bonk)
  • Fix a bug when HP above 200 where considered as hit and death counter.
  • Temporary fix on the enemy tracker for improving the visibility and HP accuracy.
  • Minimalist UI option has been fixed for small resolutions, it should be much better now.
  • Reduced the size for the Enemy Tracker Window
  • Fixed a UI bug when Biorand/Key Items and stats are seen for RE2 Platinum version (China), It's totally unnecessary.

Features

  • Say goodbye to NPC on RE2 and RE3 that are above 50k HP on the enemy tracker, it's an enemy tracker, not a NPC tracker ;P
  • Adding a new option on setting window layout: Fixed sized window for the enemy tracker. (Intended for streamers that have issue to configure the SRT with OBS/Streamlabs).
  • Adding a first version for the Debug window (Coordinate Position - Hex/Dec) - Axis X Y Z R (R only RE2).
  • Adding porting for "Revenge of The Perro" Mod - RE2 SourceNext
  • Adding porting for "Flee Leon And Claier" Mod - RE2 SourceNext
  • Adding porting for "City Of Despair" Mod - RE2 SourceNext
  • Adding porting for "Lord of Necropolis" Mod - RE3 Rebirth (SourceNext)
  • Adding porting for "Nemesis Scenario" Mod - RE3 Rebirth (SourceNext)
  • Adding porting for "Dark Legacy" Mod - RE2 SourceNext

v0.0.10-alpha

10 Apr 17:56
8631961
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Hotfixes

  • Fixed race condition with the save path
  • Fixed a stupid typo with the update link, because i was thinking about biorand... /bonk
  • Fixed infinite race condition with an odd case related to track an emulator
  • RE3 should now correctly giving Hit, Reset and Death statistics.

Features

  • Adding challenge options!
  • Adding "1 HP" Challenge for RE1, RE2, RE3
  • Adding "No Damage" Challange for RE1, RE2, RE3
  • Adding "No ItemBox" Challenge for RE1, RE2, RE3
  • You can now reset your SRT window with the F11 Key (If this broke other stuff, let me know)
  • Adding portability with Resident Evil 2 Platinum - China - Leon/Claire
  • Adding portability for executable name like CLAIRE.exe, leon.exe, Irregular1.8.exe (Thanks HideoKanesis for testings, I can't play the mods)
  • Adding portability with Resident Evil CVX - PS2 - US ( NO ENEMY TRACKER )
  • You can track now up to 32 enemies for Resident Evil 2 and Resident Evil 3
  • You can track now which enemy you are aiming on the enemy tracker on Resident Evil 2 (Rebirth / Platinum)
  • You can track now which enemy you are aiming on the enemy tracker on Resident Evil 3 (Rebirth)
  • REviewer is now able to deal with Health / Max Health above 200 for the main character - RE2 (Hotfix for mods like Bunny Mod)

Memo

  • CVX is extremely painful to implement, without the help from Kapdap, I wouldn't do it. (Thank you for your work sir, you are a legend).
  • Challenges are something I wanted to implement since a long time, it's also part of a bigger project coming after. I believe there will be still some issues, we are still in an alpha now, but day after day, we are close a beta product.
  • RE3 No Damage is having issues with the reset menu. It's normal/It's working but bit wtf.
  • This build is likely to have more bugs than usual, because I've lack of testings time.

v0.0.9-alpha

30 Mar 19:04
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Hotfixes

  • Fix a major bug that could lead inevitably to a crash of the SRT indefinitely
  • Fix an issue when a monitored variable is not dealing correctly a null buffer
  • Fix an issue when the IGT Segment Array could not deal correctly a nulled array
  • Fix an issue when the tracker can potentially crash if some enemy classes are nulled

Modifications

  • Say goodbye to Debug counter, but hello to Hit counter! If this is working, challenge mode will start to come in REviewer.

Features

  • REviewer is now able to work on Windows 7 (x86/x64)
  • Adding a first attempts for an Approximate timer in RE3 Rebirth, The IGT timer at the end of the game is correct, otherwise In Game it's only an approximation, because there is no real time IGT in this game.
  • Adding a new setting part called "Windows Layout" on the Setting Tab
  • Adding a new setting that permits the user to have a minimalist UI (Designed for very small resolutions).
  • Adding a UI setting that permits the user to enable/disable the Key Items Tracking section
  • Adding a UI setting that permits the user to enable/disable the Inventory Tracking section
  • Adding a UI setting that permits the user to enable/disable the Statistics Tracking section
  • Adding a UI setting that permits the user to enable/disable the Segment Timers section
  • REviewer is now able to run with Marvin's Mod
  • REviewer is now able to run with Night Of The Crawling Dead Mod
  • REviewer is now able to run with Mortal Knight
  • REviewer is now able to run with REvisited
  • REviewer is now able to run with The Origin Of Species
  • REviewer is now able to run with Umbrella Experiments
  • REviewer is now able to run with Bunny Mod (Partially)

Internal

  • Refactored ItemIDs class
  • Refactored KeyItems class

v0.0.8-alpha

27 Mar 16:03
06f5ee3
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Hotfixes

  • Fix a major bug when clicking on Run, freeze/crash the application.
  • Fix a major bug when unknown item ID leads to a crash.
  • Fix a major bug when a selected game process exited and re-executing it again, the SRT wasn't able to map it.
  • Fix a major bug when adding the save path and clicking on run said game not found.
  • Fix a major bug when RE2 bio2 1.1.exe wasn't recognized.
  • Remove "Serum" Item from Key Item list in RE1, because no one cares about saving Richard. (RE1)
  • Fix a UI bug when "Reserved" Slots is having also the capacity ammo from the supposed 2 slots item (RE2)
  • Fix a UI bug when "Jaguar Stone" is considered as a standard item (RE2)
  • Fix a UI bug when G4 was named in fact G5 (RE2)
  • Fix a UI bug when adding/removing a key item that could be more than one is considered as found on the key item monitoring (RE2) #28
  • Fix a UI bug when Shotgun Shells where seen as Magnum Rounds. (RE3)
  • Fix a UI bug when some Key Items were seen too small. (RE3)
  • Fix a UI bug when some ammo powders were seen too small. (RE3)

Features

  • Adding an alert if a new version is released
  • Adding Discord and Github link to the main program
  • Improve memory performance by ~30% (technically from 20 to 40%).
  • Item Box is now only showing items that are present, empty ones are removed.
  • Adding easter eggs to the program. Will you spot it during some playthrough ?
  • Adding Hit counting system for RE2.
  • Improve reliability of the Enemy Tracker in RE1 & RE2. (Still Yawn 2 is Not Okay).
  • Adding Misty Enemy Name to the Enemy Tracker (RE2)
  • Adding G4, G5, G5 Arms Name to the Enemy Tracker(RE2)
  • Adding Civilian Name to the Enemy Tracker (RE3)
  • Adding Umbrella Soldier Name to the Enemy Tracker (RE3)
  • Adding Helicopter Boss Name to the Enemy Tracker (RE3)
  • Adding Nemmy 2, Nemmy 4, Nemmy Upstairs Name to the Enemy Tracker (RE3)
  • Carlos ItemBox implemented (RE3)

v0.0.7-alpha

23 Mar 17:52
06f5ee3
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Features

  • First update with RE3
  • HP
  • Enemy Tracker
  • Partner Bar HP
  • Inventory for Jill and Carlos
  • Itembox for Jill ONLY (Carlos one will come later)
  • Key Item Tracker

This build doesn't include In Game Timer for RE3 because i just don't get how it works, Seg Timers and Stats.

  • Migration to .NET 6.0 for Windows 7/8.1 compatibility

Hotfixes

  • Enemy tracker is now slightly more accurate in RE1/RE2.

#30
#29
#28
#27

v0.0.6.2-alpha

21 Mar 14:20
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Hotfixes

  • Fixing UI bug with some enemy names that are too long
  • Disabling Partner HP on Resident Evil 1
  • Fixing wrong stage mapping address on RE2
  • Fixing bug with Segment Timers on RE2 were going nuts

v0.0.6.1-alpha

21 Mar 10:00
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Bug Fixes

  • Fixed a major bug when log are overloading the I/O of the disk due to logging every ReadMemoryAccess error. /bonk
  • Fixed a major bug when renaming process could lead to some very odd problems
  • Fixed a typo with some enemy names
  • Fixed a bug when collapsing the HP bar of the partner could break some UI presentation for the streamer