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Change Log

NateNBJ edited this page Mar 30, 2021 · 3 revisions

1.2.0

  • Updated compatibility to Starsector version 0.95a

1.1.2

  • Fixed a problem that will cause Version Checker support to break on 1 June 2020
  • Respawn fleets can now be based on the following modded factions:
    • Mayasuran Navy
    • Anvil Industries
    • Exalted
    • Blackjack

1.1.1

  • Added a few extra crew to respawn fleets to compensate for hullmods being added that increase minimum crew requirements
  • Incremented game compatibility version to 0.9.1a

1.1.0

  • Added option to change the likelihood of a random faction being chosen instead of your own
  • Settings file is now at "mods/New Beginnings/NEW_BEGINNINGS_OPTIONS.ini" instead of "mods/New Beginnings/data/config/settings.json"
  • Improved error reporting system
  • Respawn fleets can now be based on the following modded factions:
    • Neutrino Corp
    • Junk Pirates
    • P.A.C.K.
    • ASP Syndicate
    • ApproLight
    • Immortal Light
    • Foundation of Borken
    • Celestial Mount Circle

1.0.2

  • Snow Goose added to blacklist for Dassault-Mikoyan faction
  • Updated forum link in version file

1.0.1

  • Ship hulls with UNBOARDABLE hint are now excluded from respawn fleets
  • Faction IDs added to whitelist:
    • sylphon,
    • fringe_defence_syndicate,
    • dassault_mikoyan,
    • adamantine_consortium,
    • archean_order,
    • trader_guilds,
    • scicorps,
    • interstellarimperium,
    • shadow_industry,
    • blackrock_driveyards,
    • noir,
    • Lte
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