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Releases: NateNBJ/NomadicSurvival

Nomadic Survival

09 Feb 03:08
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  • Updated for Starsector 0.97a
  • Added the Siphon Fuel ability from the Fuel Siphoning mod (which will eventually be discontinued)
  • Added more information about storage capacity and commodity levels to the operation dialog screen
  • Added right-click function to topographic data: It now stabilizes your fleet's drive field
  • Added reward for each time the max anomaly stage is reached: One topographic data
  • Added a temporary message to let players know that there is a useful tooltip when hovering over the "Begin the operation" option
  • Added a setting to control when non-civilian ships have fuel storage that is Militarized instead of Protected
  • Added a setting to allow remote management of colony items (enabled by default)
  • Added a setting to increase pay for analyze and survey missions based on distance from the core worlds
  • Added hull tags that allow mod authors to override the default fuel vulnerability level for their ships: sun_ns_protected, sun_ns_militarized, and sun_ns_vulnerable
  • Fixed an error that could occur when interacting with certain campaign entities
  • Fixed "lay in course" fuel use estimate not accounting for adjustments from the anomaly
  • Fixed additional fuel consumption from the anomaly affecting fuel consumed by emergency burn while in hyperspace
  • Fixed Transverse Jump tooltip sometimes displaying the incorrect fuel consumption while in hyperspace
  • Fixed anomaly intel being hidden at the start of a game for longer than intended in rare cases
  • Fixed incorrect fuel consumption predictions sometimes being displayed while the anomaly was disallowed
  • Fixed showing option to list operations when the only op available is to use an abandoned shipyard, which is not displayed in that list
  • Improved tooltips for the "Begin the operation" option with icons and highlighted values
  • Changed: Planetary operation sites no longer spawn at Sentinel and other special mission-specific planets
  • Changed: Marines now gain XP from planetary operations that use marines as an input
  • Changed: The "Drive field stabilized" message will no longer appear if the Veteran Mode setting is on and only a short distance was traveled

Nomadic Survival

13 Jun 00:34
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  • Fixed a crash caused by surveyors showing up in bars after the player already has intel on all valid planets
  • Changed: Options for visiting operation sites with one-time rewards for the first time now use the default highlighting color
  • Changed: Planets are now displayed in "large-view" while considering planetary operations

Nomadic Survival

08 May 03:26
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  • Updated for Starsector 0.96a
  • Updated LunaLib support to take advantage of new features
  • Added sorting options to the planetary operation site search intel item
  • Added some useful info to the "Begin the operation" tooltip, such as profitability and resources left after the operation
  • Added "veteran mode" setting to start new games with fuel conversion on by default and all anomaly tiers known
  • Added a setting to change the number of intel icons that are visible on the map at once
  • Added setting to show profitability info when listing the operations available at a planet
  • Fixed incorrect fuel requirements sometimes being displayed on system tooltips
  • Fixed displaying "2147483647%" for profitability instead of "High" for operations with no inputs
  • Fixed the fuel range indicator sometimes changing radius while the map is closing
  • Fixed surveyors at bars sometimes giving info about planets in hidden systems (such as the Alpha site)
  • Fixed commissioned factions getting upset when performing operations on their worlds
  • Fixed sensor strength boost from the "reveal" console command contributing to data gain rate

Nomadic Survival

04 Apr 21:33
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Overview:

  • Added 7 new operation types, mostly science-themed ones to get data from resources
  • Improved QoL, interoperability, and quality

Details:

  • Added 5 new operation types that allow exchanging various commodities for data
  • Added another operation type exclusive to Unknown Skies
  • Added a new operation type exclusive to Hazard Mining Incorporated
  • Added option highlighting for operations with on-time rewards available
  • Added and updated some text to clarify how the drive field anomaly works
  • Added a popup notification to inform players about operation intel search after 32 ops are discovered
  • Added new integration features (operation type setters and a listener)
  • Added the ability to use colony storage when performing planetary operations
  • Fixed "mysterious chasm" operation sites sometimes spawning on gas giants
  • Fixed anomaly data sometimes being left at operation sites due to incorrectly calculated storage limits
  • Fixed profitability calculation accounting for abundance even when abundance was depleted
  • Fixed completely depleted operation sites still being shown in some cases
  • Fixed abundance info sometimes being displayed incorrectly when depleted
  • Fixed various minor issues caused by automatically updating the operation search parameters intel item
  • Removed the option to manually update operation search parameters
  • Changed a few operations to use more transplutonics instead of metals
  • Changed: Commodity IDs from mods may now be referenced in planetary_operations.csv without risk of errors
  • Changed: Planets in claimed systems that are not colonized may now occasionally have operation sites
  • Changed: The option for performing an operation with unmet skill prerequisite is now grayed-out

Nomadic Survival

16 Mar 02:37
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  • Fixed respawning of the player fleet sometimes resulting in absurdly rapid anomaly data accumulation
  • Fixed LunaSetting "XP Per Data Earned from Travel" not being displayed correctly

Nomadic Survival

15 Mar 03:14
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  • Added a new planetary operation site that allows you to refit for free and install/uninstall logistical hullmods
  • Added: New operation types are now automatically added to games that didn't have them before
  • Added: XP is now awarded for traveling far enough with the drive field anomaly active
  • Added "xpPerDataEarnedFromTravel" setting to support above
  • Fixed some bloat being added to save files
  • Improved the appearance of operation site lists

Nomadic Survival

10 Mar 05:13
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Fixed some unnecessary data being saved that was almost certainly causing occasional save file corruption

Nomadic Survival

08 Mar 04:46
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Initial release