Skip to content

Starship Legends

Compare
Choose a tag to compare
@NateNBJ NateNBJ released this 08 Jan 14:44
· 52 commits to master since this release
  • Improved reputation growth to give players more control while also making legendary ships more uncommon/special
    • Added a new loyalty effect that speeds up reputation growth by 25, 50, 100, and 200 percent for Confident, Loyal, Fiercly Loyal, and Inspired, respectively
    • Added a new bar encounter where various types of "chroniclers" may ask to travel with one of your ships for a several months and document the various adventures it is involved in
    • By default, chroniclers increase reputation growth rate by 100% for combat ships and 500% for civilian ships
    • Added settings to adjust the bonuses above: fameBonusFromChroniclersForCombatShips and fameBonusFromChroniclersForCivilianShips
    • Further stratified xp requirements for each tier, with Famous requiring twice as much and Legendary requiring four times as much
  • Integrated with LunaLib to add a settings menu
  • Added three new traits that affect loyalty loss chance, the best of which can only be earned by ships with rugged construction
  • Added ships lost by the player to the pool of possible derelicts for famous derelict salvage missions
  • Added integration features for the creation of new traits by other mods
  • Fixed several settings not working (showShipXp, showShipXpInDevMode, rumoredTraitsShown, rumoredTraitsShownInDevMode)
  • Fixed an error that could occur when the sector is configured to generate with no NPC markets
  • Fixed an error that caused the battle report not to display for battles in which a ship with a mutinous crew was recovered
  • Fixed ships without captains earning much more xp from battles than intended
  • Fixed mothballed ships earning reputation from peacefully earned xp
  • Fixed malfunctions caused by traits occurring too often, especially for small ships with few engines and weapon mounts
  • Fixed a few typos and other minor issues (many of which involved mix-ups between crewed and AI ships)
  • Improved and expanded prose for a few interactions
  • Changed: Effect magnitudes are now displayed when considering trait alternatives
  • Changed: Rival salvage fleets will now be much more aggressive while preparing to recover famous derelicts, even if pirates are not hostile toward the player
  • Changed: AI cores are no longer affected by integration status (loyalty) unless fully integrated
  • Changed: Renamed some traits in order to avoid confusion