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monk.md

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Monk

Monks are the most sophisticated class in the game and take a lot of effort to master. This guide helps shed light on what things do and some strategies on making that monk journey easier.

Table of Contents

Mantras

name level mana awareness body combat spirit focus description
spirit invisibility 13 20 1 1 0 1 0 invisibility
stone hands 19 35 0 1 2 1 1 +8% damage
spirit eyes 22 20 2 0 0 2 1 detect magic, invis, hidden (lvl 31)
stone skin 29 20 2 2 0 0 1
levitate 30 30 0 2 0 2 2 fly
strength enhance 37 30 2 3 0 2 0 giant strength
metabolize 37 30 2 3 2 2 0 haste, cure poisons & chill touch
know object 37 20 2 0 0 3 3 identify item
iron hands 39 50 0 2 3 2 0 +17% damage
celestial path 45 25 4 3 0 3 3 limited gate to adjacent areas & norecall
know speech 42 20 2 0 0 3 3 translate
steel hands 59 50 2 2 3 2 2 +25% damage
life cloak 60 50 3 3 0 3 2 regenerate
healing touch 65 100 2 3 0 2 2 heal target regardless of location
harden 65 80 4 4 4 4 4 halves non-exotic damage
flaming hands 79 50 2 3 3 3 2 +33% damage
spirit hands 99 50 4 4 4 4 0 +40% damage

Fightstyles

name level requirements damage slottable description
knee 1 none 117% 4 basic attack
punch 1 none 117% 4 basic attack
elbow 1 none 117% 4 basic attack
kick 1 none 117% 4 basic attack
bodyblow 10 none 100% 4 basic attack
trip 10 none 117% 4 trip affect, affected by player & enemy dex & haste
stamp 17 kick 100% 3 failable, subtracts between 25 & 50 move from enemy
swiftkick 18 kick 100% 3 basic attack
grapple 23 bodyblow 133% 2 failable player strength vs enemy dex
hook 24 none 100% 2 basic attack
charge 26 bodyblow 100% 2 basic attack
backfist 27 bodyblow, punch 133% 2 basic attack
uppercut 31 grapple, punch 100% 2 failable pllayer vs enemy dex
forearm 34 punch, charge 133% 2 basic attack
hurl 42 bodyblow, punch 100% 1 basic attack
jumpkick 49 kick, bodyblow 133% 1 basic attack
hammer 49 kick, charge 100% 1 basic attack
sweep 51 kick, bodyblow 133% 1 basic attack
spinkick 55 sweep 133% 1 basic attack
headbutt 57 none 133% 1 basic attack

Abilities

level requirements
1 10 practices
15 20 practices
30 30 practices
45 40 practices

Awareness

  • Awareness 1
    • reduces chance of being a successful dirtkick target by 5% if chi level > 0
    • reduces blind damage penalties by 2%
  • Awareness 2
    • reduces chance of being a successful dirtkick target by 10% if chi level > 0
    • reduces blind damage penalties by 4%
  • Awareness 3
    • reduces chance of being a successful dirtkick target by 15% if chi level > 0
    • reduces blind damage penalties by 6%
  • Awareness 4
    • reduces chance of being a successful dirtkick target by 20% if chi level > 0
    • reduces blind damage penalties by 8%

Combat

  • Combat 1
    • 90% chance for extra attack if player level 6 or above
    • 15% chance to prevent blind fighting from reducing number of attacks by 30%
    • 20% resistant to each attack above 4+ during PK
    • hitroll and damroll bonus
      • For players less than level 51: +3 hitroll, +3 damroll
      • For players greater than level 50: 10% * level + 5dam & hitroll
  • Combat 2
    • 90% chance for extra attack #1 if player level 6 or above
    • 75% chance for extra attack #2 if player level 6 or above
    • 30% chance to prevent blind fighting from reducing number of attacks by 30%
    • 40% resistant to each attack above 4+ during PK
    • hitroll and damroll bonus
      • For players less than level 51: +6 hitroll, +6 damroll
      • For players greater than level 50: 10% * level + 10dam & hitroll
  • Combat 3
    • 90% chance for extra attack #1 if player level 6 or above
    • 75% chance for extra attack #2 if player level 16 or above
    • 60% chance for extra attack #3 if player level 31 or above
    • 45% chance to prevent blind fighting from reducing number of attacks by 30%
    • 60% resistant to each attack above 4+ during PK
    • hitroll and damroll bonus
      • For players less than level 51: +9 hitroll, +9 damroll
      • For players greater than level 50: 10% * level + 15dam & hitroll
  • Combat 4
    • 90% chance for extra attack #1 if player level 6 or above
    • 75% chance for extra attack #2 if player level 16 or above
    • 60% chance for extra attack #3 if player level 31 or above
    • 35% chance for extra attack #4 if player level 51 or above
    • 60% chance to prevent blind fighting from reducing number of attacks by 30%
    • 80% resistant to each attack above 4+ during PK
    • hitroll and damroll bonus
      • For players less than level 51: +12 hitroll, +12 damroll
      • For players greater than level 50: 10% * level + 20dam & hitroll

Focus

  • Focus 1
    • 50% chance to gain chi
    • 10% to maintain chi each tick outside battle
    • 25% to maintain chi when out of mana
    • 10 - 25% resistance to losing chi from bash during PK
  • Focus 2
    • 60% chance to gain chi
    • 30% to maintain chi each tick outside battle
    • 45% to maintain chi when out of mana
    • 20 - 50% resistance to losing chi from bash during PK
  • Focus 3
    • 70% chance to gain chi
    • 50% to maintain chi each tick outside battle
    • 65% to maintain chi when out of mana
    • 30 - 75% resistance to losing chi from bash during PK
  • Focus 4
    • 80% chance to gain chi
    • 70% to maintain chi each tick outside battle
    • 85% to maintain chi when out of mana
    • 40 - 100% resistance to losing chi from bash during PK

Body

  • Focus 1: 10% * level lower AC
  • Focus 2: 20% * level lower AC
  • Focus 3: 30% * level lower AC
  • Focus 4: 40% * level lower AC

Spirit

  • Spirit 1
    • 5% chance to gain current chi level (1-6) mana on successful combo
    • reduce mana consumption of chi by 2%
  • Spirit 2
    • 10% chance to gain current chi level * 2 (2-12) mana on successful combo
    • reduce mana consumption of chi by 4%
  • Spirit 3
    • 15% chance to gain current chi level * 3 (3-18) mana on successful combo
    • reduce mana consumption of chi by 6%
  • Spirit 4
    • 20% chance to gain current chi level * 4 (4-24) mana on successful combo
    • reduce mana consumption of chi by 8%

Chi

CHI 1: Player Level 1

  • free to train
  • consumes 5 mana per hit
  • +5% + level / 5 damage
  • +1% to dodge & parry
  • -1% enemy shieldblock, dodge & parry

CHI 2: Player Level 11

  • costs 10 trains
  • consumes 10 mana per hit
  • usage of pressure point
  • +10% + level / 5 damage
  • +1% to dodge & parry
  • -2% enemy shieldblock, dodge & parry

CHI 3: Player Level 21

  • costs 15 trains
  • consumes 15 mana per hit
  • usage of pressure point
  • 75% chance for +30% + level / 5 damage
  • +1% to dodge & parry
  • -3% enemy shieldblcok, dodge & parry
  • chance to add 2 attacks

CHI 4: Pllayer Level 31

  • costs 20 trains
  • costs 20 mana per hit
  • usage of pressure point
  • 75% chance for +40% + level / 5 damage
  • +1% to dodge & parry
  • -4% enemy shieldblock, dodge & parry
  • chance to add 2 attacks

CHI 5: Player Level 41

  • costs 25 trains
  • costs 25 mana per hit
  • usage of pressure point
  • 75% chance for +75% + level / 5 damage
  • +2% to dodge & parry
  • -5% enemy shieldblock, dodge & parry
  • chance to add 3 attacks

CHI 6: Player level 51

  • costs 30 trains
  • costs 30 mana per hit
  • usage of pressure poinnt
  • 65% chance for +90% + level / 5 damage
  • +2% to dodge & parry
  • -6% enemy shieldblock, dodge & parry
  • chance to add 4 attacks

Stances

Stances take exactly 25 improvements to advance in skill level and have 9 ranks of mastery. You can rank up a stance every level. You can grandmaster 1 stance per 8 levels. This limit disappears at level 50. You can therefor unlock grandmaster stance and grandmaster it at level 50. You can reach this goal even if you train no stances until level 50 as it is accumulatively unlocked.

Every hit has a possibility to check for improvement:

percent chance (0-100): 4 * int + level) / 10

If possibility is unlocked it checks for improvement:

apprentice: 75 - 100%
trainee: 50 - 75%
student: 25 - 50%
fairly experienced: 1 - 25%
well trained & above: 1%
  1. apprentice
  2. trainee
  3. student
  4. fairly experienced
  5. well trained
  6. highly skilled
  7. expert
  8. master
  9. grandmaster

Leveling Strategy

One leveling strategy is to work on the worst stances first as monks get increasingly difficult to level until they unlock pressure point (45) and counter (50).

  1. (1-8) Crane
  2. (9-16) Mongoose
  3. (17-24) Monkey
  4. (25-32) crab
  5. (33-40) Viper
  6. (41-48) Bull
  7. (49-50) tiger
  8. (50) swallow - only useful after lvl 45 pressure point
  9. (50) mantis - only useful after lvl 50 counter
  10. (50) dragon - only useful after lvl 50 counter
  11. (50) grandmaster

Viper

  • starter stance
  • allow grapple fightstyle to work if target is flying
  • allow trip fightstyle to work if target is flying
  • up to 50% at grandmaster to +10% success on disarm
  • up to 50% at grandmaster to add 1 extra attack
  • up to 17% at grandmaster to dodge
  • up to 10% increased chance at grandmaster to apply pressure point

Crane

  • starter stance
  • allow trip fightstyle to work if target is flying
  • up to 17% at grandmaster to parry

Crab

  • starter stance
  • DECREASE chance of uppercut fightstyle success by 25%
  • up to 17% at grandmaster to parry

Mongoose

  • starter stance
  • allow grapple fightstyle to force resting position on target if they're flying
  • up to 17% at grandmaster to dodge
  • up to 10% increased chance at grandmaster to apply pressure point

Bull

  • starter stance
  • +73% damage
  • DECREASE chance of uppercut fightstyle success by 25%
  • DECREASE chance to counter by 5 - 10%

Mantis

  • requires crane and viper grandmastered
  • up to 50% at grandmaster to add 1 extra attack
  • +10-15% chance to counter

Dragon

  • requires bull and crab grandmastered
  • +66% damage
  • DECREASE chance of uppercut fightstyle success by 25%
  • allow trip fightstyle to work if target is flying
  • +5-10% chance to counter
  • up to 50% at grandmaster to have 75% for 1 extra attack & 50% for 2 extra attacks, and 25% for 3 extra attacks

Tiger

  • requires bull and viper grandmastered
  • +89% damage
  • up to 50% at grandmaster to have 75% for 1 extra attack & 50% for 2 extra attacks

Swallow

  • requires mongoose and crab grandmastered
  • up to 10% increased chance at grandmaster to apply pressure point
  • DECREASE chance to counter by 10 - 15%

Monkey

  • requires crane and mongoose grandmastered
  • +33% damage
  • up to 50% at grandmaster to +15% success on disarm

Grandmaster

  • requires mantis, dragon, tiger, swallow & crane grandmastered
  • +100% damage
  • (requires level 60) up to 50% at grandmaster to have 60% for 1 extra attack & 50% for 2 extra attacks, and 30% for 3 extra attacks
  • up to 10% increased chance at grandmaster to apply pressure point
  • +15-20% chance to counter
  • up to 17% at grandmaster to parry
  • up to 17% at grandmaster to dodge
  • up to 50% at grandmaster to +20-25% success on disarm

Techniques

Some techniques may require either fightstyles or other techniques to learn.

name level requirements damage
thrust kick 12 kick (fightstyle), bodyblow (fightstyle) 200%
knee 17 knee (fightstyle) 200%
elbow 23 punch (fightstyle), thrust kick (technique) 200%
shin kick 27 kick (fightstyle), stamp (fightstyle) 200%
back fist 33 backfist (fightstyle), elbow (technique) 200%
palm strike 39 backfist (technique) 200%
sweep 43 shin kick (technique) 225%
spin kick 61 spinkick (fightstyle), thrust kick (technique) 200%
double punch 67 punch (fightstyle), backfist (fightstyle) 200%
triple kick 73 kick (fightstyle), spinkick (fightstyle) 225%

Combos

The absolute key to mastering monk combat is leveraging all the techniques to perform combinations that deliver drastic effect.

lvl available name combo (required aura) damage other
17 knee spike thrust kick, knee 225%
23 knock knee, elbow, thrust kick 200% on chi/2 attacks chi5+ chance to knock
27 elbow strike shin kick, thrust kick, elbow 225% on chi attacks
33 back fist elbow, back fist 200% on chi attacks
39 palm strike back fist, palm strike 200% on chi attacks
39 silence elbow, palm strike 200% 60% in chi3 or above to silence
39 elbow strike palm strike, elbow 225% on chi/2 attacks
43 trip shin kick, sweep 200% + 225% 100% stun at chi6
43 leg sweep sweep, shin kick 200% + 225% 100% stun at chi6
61 thrust kick spin kick, thrust kick 200% on chi/2 attacks
61 lightning kick thrust kick, thrust kick, spin kick 225% on chi+1 attacks
61 palm strike spin kick, back fist, palm strike 200% on chi x 3/2 attacks
61 flurry spin palm strike, spin kick, sweep 200% + 200% on chi/2 attacks
61 tornado kick spin kick, spin kick 225% on chi attacks to entire room AOE attack
67 firefist back fist, elbow, double punch 225% on chi/2 attacks
67 glowfist elbow, elbow, double punch 225% on chi attacks
67 firefist double punch, double punch 225% on chi attacks
73 forcekick thrust kick, thrust kick, triple kick 225% on chi attacks
73 lightning kick triple kick, double kick, spin kick 225% on chi x 3/2 attacks