Monks are the most sophisticated class in the game and take a lot of effort to master. This guide helps shed light on what things do and some strategies on making that monk journey easier.
name | level | mana | awareness | body | combat | spirit | focus | description |
---|---|---|---|---|---|---|---|---|
spirit invisibility | 13 | 20 | 1 | 1 | 0 | 1 | 0 | invisibility |
stone hands | 19 | 35 | 0 | 1 | 2 | 1 | 1 | +8% damage |
spirit eyes | 22 | 20 | 2 | 0 | 0 | 2 | 1 | detect magic, invis, hidden (lvl 31) |
stone skin | 29 | 20 | 2 | 2 | 0 | 0 | 1 | |
levitate | 30 | 30 | 0 | 2 | 0 | 2 | 2 | fly |
strength enhance | 37 | 30 | 2 | 3 | 0 | 2 | 0 | giant strength |
metabolize | 37 | 30 | 2 | 3 | 2 | 2 | 0 | haste, cure poisons & chill touch |
know object | 37 | 20 | 2 | 0 | 0 | 3 | 3 | identify item |
iron hands | 39 | 50 | 0 | 2 | 3 | 2 | 0 | +17% damage |
celestial path | 45 | 25 | 4 | 3 | 0 | 3 | 3 | limited gate to adjacent areas & norecall |
know speech | 42 | 20 | 2 | 0 | 0 | 3 | 3 | translate |
steel hands | 59 | 50 | 2 | 2 | 3 | 2 | 2 | +25% damage |
life cloak | 60 | 50 | 3 | 3 | 0 | 3 | 2 | regenerate |
healing touch | 65 | 100 | 2 | 3 | 0 | 2 | 2 | heal target regardless of location |
harden | 65 | 80 | 4 | 4 | 4 | 4 | 4 | halves non-exotic damage |
flaming hands | 79 | 50 | 2 | 3 | 3 | 3 | 2 | +33% damage |
spirit hands | 99 | 50 | 4 | 4 | 4 | 4 | 0 | +40% damage |
name | level | requirements | damage | slottable | description |
---|---|---|---|---|---|
knee | 1 | none | 117% | 4 | basic attack |
punch | 1 | none | 117% | 4 | basic attack |
elbow | 1 | none | 117% | 4 | basic attack |
kick | 1 | none | 117% | 4 | basic attack |
bodyblow | 10 | none | 100% | 4 | basic attack |
trip | 10 | none | 117% | 4 | trip affect, affected by player & enemy dex & haste |
stamp | 17 | kick | 100% | 3 | failable, subtracts between 25 & 50 move from enemy |
swiftkick | 18 | kick | 100% | 3 | basic attack |
grapple | 23 | bodyblow | 133% | 2 | failable player strength vs enemy dex |
hook | 24 | none | 100% | 2 | basic attack |
charge | 26 | bodyblow | 100% | 2 | basic attack |
backfist | 27 | bodyblow, punch | 133% | 2 | basic attack |
uppercut | 31 | grapple, punch | 100% | 2 | failable pllayer vs enemy dex |
forearm | 34 | punch, charge | 133% | 2 | basic attack |
hurl | 42 | bodyblow, punch | 100% | 1 | basic attack |
jumpkick | 49 | kick, bodyblow | 133% | 1 | basic attack |
hammer | 49 | kick, charge | 100% | 1 | basic attack |
sweep | 51 | kick, bodyblow | 133% | 1 | basic attack |
spinkick | 55 | sweep | 133% | 1 | basic attack |
headbutt | 57 | none | 133% | 1 | basic attack |
level | requirements |
---|---|
1 | 10 practices |
15 | 20 practices |
30 | 30 practices |
45 | 40 practices |
Awareness
- Awareness 1
- reduces chance of being a successful dirtkick target by 5% if chi level > 0
- reduces blind damage penalties by 2%
- Awareness 2
- reduces chance of being a successful dirtkick target by 10% if chi level > 0
- reduces blind damage penalties by 4%
- Awareness 3
- reduces chance of being a successful dirtkick target by 15% if chi level > 0
- reduces blind damage penalties by 6%
- Awareness 4
- reduces chance of being a successful dirtkick target by 20% if chi level > 0
- reduces blind damage penalties by 8%
Combat
- Combat 1
- 90% chance for extra attack if player level 6 or above
- 15% chance to prevent blind fighting from reducing number of attacks by 30%
- 20% resistant to each attack above 4+ during PK
- hitroll and damroll bonus
- For players less than level 51: +3 hitroll, +3 damroll
- For players greater than level 50: 10% * level + 5dam & hitroll
- Combat 2
- 90% chance for extra attack #1 if player level 6 or above
- 75% chance for extra attack #2 if player level 6 or above
- 30% chance to prevent blind fighting from reducing number of attacks by 30%
- 40% resistant to each attack above 4+ during PK
- hitroll and damroll bonus
- For players less than level 51: +6 hitroll, +6 damroll
- For players greater than level 50: 10% * level + 10dam & hitroll
- Combat 3
- 90% chance for extra attack #1 if player level 6 or above
- 75% chance for extra attack #2 if player level 16 or above
- 60% chance for extra attack #3 if player level 31 or above
- 45% chance to prevent blind fighting from reducing number of attacks by 30%
- 60% resistant to each attack above 4+ during PK
- hitroll and damroll bonus
- For players less than level 51: +9 hitroll, +9 damroll
- For players greater than level 50: 10% * level + 15dam & hitroll
- Combat 4
- 90% chance for extra attack #1 if player level 6 or above
- 75% chance for extra attack #2 if player level 16 or above
- 60% chance for extra attack #3 if player level 31 or above
- 35% chance for extra attack #4 if player level 51 or above
- 60% chance to prevent blind fighting from reducing number of attacks by 30%
- 80% resistant to each attack above 4+ during PK
- hitroll and damroll bonus
- For players less than level 51: +12 hitroll, +12 damroll
- For players greater than level 50: 10% * level + 20dam & hitroll
Focus
- Focus 1
- 50% chance to gain chi
- 10% to maintain chi each tick outside battle
- 25% to maintain chi when out of mana
- 10 - 25% resistance to losing chi from bash during PK
- Focus 2
- 60% chance to gain chi
- 30% to maintain chi each tick outside battle
- 45% to maintain chi when out of mana
- 20 - 50% resistance to losing chi from bash during PK
- Focus 3
- 70% chance to gain chi
- 50% to maintain chi each tick outside battle
- 65% to maintain chi when out of mana
- 30 - 75% resistance to losing chi from bash during PK
- Focus 4
- 80% chance to gain chi
- 70% to maintain chi each tick outside battle
- 85% to maintain chi when out of mana
- 40 - 100% resistance to losing chi from bash during PK
Body
- Focus 1: 10% * level lower AC
- Focus 2: 20% * level lower AC
- Focus 3: 30% * level lower AC
- Focus 4: 40% * level lower AC
Spirit
- Spirit 1
- 5% chance to gain current chi level (1-6) mana on successful combo
- reduce mana consumption of chi by 2%
- Spirit 2
- 10% chance to gain current chi level * 2 (2-12) mana on successful combo
- reduce mana consumption of chi by 4%
- Spirit 3
- 15% chance to gain current chi level * 3 (3-18) mana on successful combo
- reduce mana consumption of chi by 6%
- Spirit 4
- 20% chance to gain current chi level * 4 (4-24) mana on successful combo
- reduce mana consumption of chi by 8%
CHI 1: Player Level 1
- free to train
- consumes 5 mana per hit
- +5% + level / 5 damage
- +1% to dodge & parry
- -1% enemy shieldblock, dodge & parry
CHI 2: Player Level 11
- costs 10 trains
- consumes 10 mana per hit
- usage of pressure point
- +10% + level / 5 damage
- +1% to dodge & parry
- -2% enemy shieldblock, dodge & parry
CHI 3: Player Level 21
- costs 15 trains
- consumes 15 mana per hit
- usage of pressure point
- 75% chance for +30% + level / 5 damage
- +1% to dodge & parry
- -3% enemy shieldblcok, dodge & parry
- chance to add 2 attacks
CHI 4: Pllayer Level 31
- costs 20 trains
- costs 20 mana per hit
- usage of pressure point
- 75% chance for +40% + level / 5 damage
- +1% to dodge & parry
- -4% enemy shieldblock, dodge & parry
- chance to add 2 attacks
CHI 5: Player Level 41
- costs 25 trains
- costs 25 mana per hit
- usage of pressure point
- 75% chance for +75% + level / 5 damage
- +2% to dodge & parry
- -5% enemy shieldblock, dodge & parry
- chance to add 3 attacks
CHI 6: Player level 51
- costs 30 trains
- costs 30 mana per hit
- usage of pressure poinnt
- 65% chance for +90% + level / 5 damage
- +2% to dodge & parry
- -6% enemy shieldblock, dodge & parry
- chance to add 4 attacks
Stances take exactly 25 improvements to advance in skill level and have 9 ranks of mastery. You can rank up a stance every level. You can grandmaster 1 stance per 8 levels. This limit disappears at level 50. You can therefor unlock grandmaster stance and grandmaster it at level 50. You can reach this goal even if you train no stances until level 50 as it is accumulatively unlocked.
Every hit has a possibility to check for improvement:
percent chance (0-100): 4 * int + level) / 10
If possibility is unlocked it checks for improvement:
apprentice: 75 - 100%
trainee: 50 - 75%
student: 25 - 50%
fairly experienced: 1 - 25%
well trained & above: 1%
- apprentice
- trainee
- student
- fairly experienced
- well trained
- highly skilled
- expert
- master
- grandmaster
One leveling strategy is to work on the worst stances first as monks get increasingly difficult to level until they unlock pressure point (45) and counter (50).
- (1-8) Crane
- (9-16) Mongoose
- (17-24) Monkey
- (25-32) crab
- (33-40) Viper
- (41-48) Bull
- (49-50) tiger
- (50) swallow - only useful after lvl 45 pressure point
- (50) mantis - only useful after lvl 50 counter
- (50) dragon - only useful after lvl 50 counter
- (50) grandmaster
- starter stance
- allow grapple fightstyle to work if target is flying
- allow trip fightstyle to work if target is flying
- up to 50% at grandmaster to +10% success on disarm
- up to 50% at grandmaster to add 1 extra attack
- up to 17% at grandmaster to dodge
- up to 10% increased chance at grandmaster to apply pressure point
- starter stance
- allow trip fightstyle to work if target is flying
- up to 17% at grandmaster to parry
- starter stance
- DECREASE chance of uppercut fightstyle success by 25%
- up to 17% at grandmaster to parry
- starter stance
- allow grapple fightstyle to force resting position on target if they're flying
- up to 17% at grandmaster to dodge
- up to 10% increased chance at grandmaster to apply pressure point
- starter stance
- +73% damage
- DECREASE chance of uppercut fightstyle success by 25%
- DECREASE chance to counter by 5 - 10%
- requires crane and viper grandmastered
- up to 50% at grandmaster to add 1 extra attack
- +10-15% chance to counter
- requires bull and crab grandmastered
- +66% damage
- DECREASE chance of uppercut fightstyle success by 25%
- allow trip fightstyle to work if target is flying
- +5-10% chance to counter
- up to 50% at grandmaster to have 75% for 1 extra attack & 50% for 2 extra attacks, and 25% for 3 extra attacks
- requires bull and viper grandmastered
- +89% damage
- up to 50% at grandmaster to have 75% for 1 extra attack & 50% for 2 extra attacks
- requires mongoose and crab grandmastered
- up to 10% increased chance at grandmaster to apply pressure point
- DECREASE chance to counter by 10 - 15%
- requires crane and mongoose grandmastered
- +33% damage
- up to 50% at grandmaster to +15% success on disarm
- requires mantis, dragon, tiger, swallow & crane grandmastered
- +100% damage
- (requires level 60) up to 50% at grandmaster to have 60% for 1 extra attack & 50% for 2 extra attacks, and 30% for 3 extra attacks
- up to 10% increased chance at grandmaster to apply pressure point
- +15-20% chance to counter
- up to 17% at grandmaster to parry
- up to 17% at grandmaster to dodge
- up to 50% at grandmaster to +20-25% success on disarm
Some techniques may require either fightstyles or other techniques to learn.
name | level | requirements | damage |
---|---|---|---|
thrust kick | 12 | kick (fightstyle), bodyblow (fightstyle) | 200% |
knee | 17 | knee (fightstyle) | 200% |
elbow | 23 | punch (fightstyle), thrust kick (technique) | 200% |
shin kick | 27 | kick (fightstyle), stamp (fightstyle) | 200% |
back fist | 33 | backfist (fightstyle), elbow (technique) | 200% |
palm strike | 39 | backfist (technique) | 200% |
sweep | 43 | shin kick (technique) | 225% |
spin kick | 61 | spinkick (fightstyle), thrust kick (technique) | 200% |
double punch | 67 | punch (fightstyle), backfist (fightstyle) | 200% |
triple kick | 73 | kick (fightstyle), spinkick (fightstyle) | 225% |
The absolute key to mastering monk combat is leveraging all the techniques to perform combinations that deliver drastic effect.
lvl available | name | combo (required aura) | damage | other |
---|---|---|---|---|
17 | knee spike | thrust kick, knee | 225% | |
23 | knock | knee, elbow, thrust kick | 200% on chi/2 attacks | chi5+ chance to knock |
27 | elbow strike | shin kick, thrust kick, elbow | 225% on chi attacks | |
33 | back fist | elbow, back fist | 200% on chi attacks | |
39 | palm strike | back fist, palm strike | 200% on chi attacks | |
39 | silence | elbow, palm strike | 200% | 60% in chi3 or above to silence |
39 | elbow strike | palm strike, elbow | 225% on chi/2 attacks | |
43 | trip | shin kick, sweep | 200% + 225% | 100% stun at chi6 |
43 | leg sweep | sweep, shin kick | 200% + 225% | 100% stun at chi6 |
61 | thrust kick | spin kick, thrust kick | 200% on chi/2 attacks | |
61 | lightning kick | thrust kick, thrust kick, spin kick | 225% on chi+1 attacks | |
61 | palm strike | spin kick, back fist, palm strike | 200% on chi x 3/2 attacks | |
61 | flurry spin | palm strike, spin kick, sweep | 200% + 200% on chi/2 attacks | |
61 | tornado kick | spin kick, spin kick | 225% on chi attacks to entire room | AOE attack |
67 | firefist | back fist, elbow, double punch | 225% on chi/2 attacks | |
67 | glowfist | elbow, elbow, double punch | 225% on chi attacks | |
67 | firefist | double punch, double punch | 225% on chi attacks | |
73 | forcekick | thrust kick, thrust kick, triple kick | 225% on chi attacks | |
73 | lightning kick | triple kick, double kick, spin kick | 225% on chi x 3/2 attacks |