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Crok_jpeg_GL

This shader simulates JPEG compression.

INPUT(S)

  • Source : Connect the image you want to apply the effect onto. (RGBA)
  • Mask : Connect an image to apply the effect in a specific portion of the image. (RGBA)

HOW TO USE IT

Setup

  • Resolution : Overall image resolution.
  • Quality : Amount of applied compression.

Options

  • Source is premultiplied : Checked if source image is premultiplied.

Mask

  • Use mask : Use mask input.
  • Invert mask : Invert mask input.
  • Channel : Channel used as mask.

Mix

  • Mix : Mix result with original image.

OUTPUT

  • RGBA