After nearly a month's effort, thousands of test, The Icon Effect is finally ported to Geode for GD2.2!
Besides original functions, this mod also has:
Yes Geode attributes that.
This UI design is tested to fits various general display ratios besides 16:9, also fits different texture fonts, and fits tpdea's Betterpause.
You can still Set a color setup as common setup so it applys to all gamemodes for this player (P1/P2);
Set cube Riders' color diffrent from their ship/ufo vehicles but follow the cube's original color;
Toggle off the whole mod without having to reboot GD after you disable the mod in Geode's official mod list.
This mod adds a chroma icons button to Icon Select Menu (GJGarageLayer) and Pause Menu (PauseLayer), so you can change the icon effects either in game menu or in playing a level.
Detailed description is given in my repo.
- Based on Pointercrate List Team's policy for Mega Hack v7's Icon Effects, editing Icon Effects in playing a demon list level is probably Not Allowed for record submission.
- I recommend you not to enable any other Icon modifier mod (e.g. Same Dual Color) to avoid messing up with this one;
- In the future, some game settings will be covered by this mod and not taking effects anymore.You will be able to stop my mod from covering those settings by toggling off the option Cover Settings.
- More than 2 colors gradient
- Set a icon effect set for single level
- Flash pulse
- Apply to editor test
- Main Menu Effect Preview (perhaps?)
- Set phase offset (perhaps)
This mod is still under construction and update, I can not promise/believe this is really wholy perfect with zero bug.
Besides under my github repo, you can also contact me via:
- Discord: Naxrin#6957 (recommended)
- Twitter: @Naxrin19