/
CollisionComponent2D.hpp
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/
CollisionComponent2D.hpp
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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
#include <Nazara/Physics2D/Collider2D.hpp>
#include <NDK/Component.hpp>
#include <memory>
namespace Nz
{
class RigidBody2D;
}
namespace Ndk
{
class Entity;
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
{
friend class PhysicsSystem2D;
public:
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
CollisionComponent2D(const CollisionComponent2D& collision);
~CollisionComponent2D() = default;
Nz::Rectf GetAABB() const;
const Nz::Collider2DRef& GetGeom() const;
void SetGeom(Nz::Collider2DRef geom);
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = default;
static ComponentIndex componentIndex;
private:
void InitializeStaticBody();
Nz::RigidBody2D* GetStaticBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
Nz::Collider2DRef m_geom;
bool m_bodyUpdated;
};
}
#include <NDK/Components/CollisionComponent2D.inl>
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP