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Fragments

Code samples from interesting projects.


GLSL...

... distance fields, and real-time path tracing: Theme From Brazil started out as a real-time theatrical lighting test, but soon turned into a neat sort of mini-demo.

... and applied bokeh: Nyan Infinity just renders defocused Nyan Cat quads in an ambient space.

... and gravitational rendering: Earth Not Above implements a version of the code Double Negative and Kip Thorne used to render the black holes in Interstellar, but does it in a real-time pixel shader. And, for what it's worth, somebody liked the code! Comes with a documentation paper.

C#...

...and signal processing: Analytical DJ (/analytical/Analytical/Program.cs) is a program I wrote over a short weekend in 2014 that finds mashups of audio files by breaking them down into individual beats (with the help of Queen Mary University's Sonic Annotator), analyzing how each beat sounds, then compares songs to determine how well they fit together.

The results actually really aren't too bad; check out https://soundcloud.com/analytical-2 for a few examples.


...and the XNA Framework: Doughboy:Assault (/doughboy) is a game I made with the fantastic Kris Owen (art) and Sean Mortensen (music) in early 2013, and an example of one of the larger projects I've worked on. The game itself is a sort of two-player tower defense, but (as with many things) it's slightly more complicated than that.

Check out http://doughboy.neilbickford.com/doughboy_1_0_1.zip for a neat playable version; you'll probably want a copy of the .Net 4.0 Redistributable as well as the XNA Framework, version 4.0.


...and Mathematica.

Special and Limiting Values of the Dedekind Eta Function (/dedekind-eta) contains code which solves (given enough time) the century-old problem of determining the exact symbolic value of the Dedekind eta function at an imaginary surd (a number of the form sqrt(-n), where n is an integer greater than zero). It's likely one of the most technical pieces of code I've ever written, but at the end of the day it reduces to a few different kinds of searches and one or two novel data structures. Check out the documentation!

-NB, Spring 2016.

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