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Cave flying game similar to Flappy Bird. SDL 1.2, PC or OpenDingux.
C C++ Makefile
Branch: master
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data More credits. Mar 16, 2014
platform Add per-platform code files for OpenDingux and PC dealing with timing… Feb 10, 2014
.gitignore Add per-platform code files for OpenDingux and PC dealing with timing… Feb 10, 2014
COPYRIGHT Add some CC-licensed sound effects, with support code and copyright f… Mar 16, 2014
Makefile Dont use pwd.h if MingW is detected Oct 15, 2014
Makefile.rules Initial commit Feb 9, 2014
README.md Add background music. Mar 9, 2014
audio.c Allow Hocoslamfy to run even if an audio device is unavailable Apr 17, 2016
audio.h Add some CC-licensed sound effects, with support code and copyright f… Mar 16, 2014
bg.c Add a new background created by hi-ban, and supporting code for drawi… Feb 10, 2014
bg.h Adjusted speed of background scrolling layers. Feb 11, 2014
game.c Do not multiply the collision sound if the player collides with a rec… Mar 21, 2014
game.h Fix a bug whereby rectangles are generated too fast beyond 200 points. Mar 8, 2014
init.c Set the window icon and title for supporting window managers. Mar 21, 2014
init.h Remove unused define SAVE_PATH. Feb 23, 2014
main.c Add headers for the title and game-over screens, contributed by Gab1975. Mar 15, 2014
main.h Add headers for the title and game-over screens, contributed by Gab1975. Mar 15, 2014
platform.h Add per-platform code files for OpenDingux and PC dealing with timing… Feb 10, 2014
score.c Dont use pwd.h if MingW is detected Oct 15, 2014
score.h added high score Feb 21, 2014
text.c text.c, others: Add a 32-bit pixel format version of PrintStringOutli… Feb 10, 2014
text.h text.c, others: Add a 32-bit pixel format version of PrintStringOutli… Feb 10, 2014
title.c Add headers for the title and game-over screens, contributed by Gab1975. Mar 15, 2014
title.h Add headers for the title and game-over screens, contributed by Gab1975. Mar 15, 2014
unifont.c Initial commit Feb 9, 2014
unifont.h Initial commit Feb 9, 2014

README.md

hocoslamfy

You are a small bee and you must fly to avoid the bamboo shoots!

This game requires SDL 1.2, SDL-image 1.2, SDL-mixer 1.2 and a C compiler. It is optimised for low-resolution screens.

Everything's under the GPL version 2.

To compile this for PC, use make clean; make on a PC with SDL, SDL-image and SDL-mixer 1.2. You'll then get a windowed SDL game.

To compile this for OpenDingux, use make TARGET=hocoslamfy-od clean; make TARGET=hocoslamfy-od opk on a PC with the PATH set to include your OpenDingux mipsel toolchain.

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