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Team members:

61214840_879026369106457_8142223115980688694_n

Lead Programmer: Tomás Carreras Ugarte

GitHub: tomascarreras1000

Lead Design, Programmer and Management: Núria Lamonja

GitHub:	 needlesslord

Credits:

Music: Ben Sound

FX: Turbo CarStart Win Lose Checkpoint

Design and Development:

Tomás Carreras
Núria Lamonja

Elemental Race: The Game

Elemental Race: The Game is a simple racing game where you can choose between different vehicles to run on a track based on some of the elements (water, fire, Earth, forest), and you have a limited amount of time (3 min) to finish 2 laps.

Gameplay

A sneak peak to our game featuring main debug functionality.

under construction

Installation

Download the .zip (which can be found in our Github Project -link below- in releases and in our github web page).

Go to the folder "Elemental Race - The Game" and click "Elemental Race.exe"

Enjoy!

Download to the latest release

Here you can go to the release page and download the different versions available. Just click on the release, unzip it once downloaded and you can play clicking the Application.

Instructions can be found in this same web page or in the readme.md file included in the zip.

Releases

Usage

CONTROLS:

COMPUTER KEYBOARD ONLY


PLAYER:

To choose between vehicles (only before [ENTER]):

[0] 		Default car		
[1] 		Bus
[2] 		Truck Simple
[3] 		MonsterTruck (no Trailer available)
[4] 		Mini
[T] 		Add a trailer (if you want to, ONLY at the beggining when choosing)
[RETURN/ENTER] 	To start the race
[SPACE]		Turbo (you cannot turn when activated)

[C]		Go to saved checkpoint (time will still run!)
[N]		New game
[M]		Activate/Deactivate FX

DEBUG:

[F1] Collisions	
[F2] Free camera	

Before choosing a vehicle:

[W][A][S][D]		Move the camera around
[R][F]			Move the camera up and down
[Mouse's right click]	Rotate the camera

Content

### Innovation

It is possible to choose between different vehicles, which behave differently. With some of the vehicles you can get off course, but the fun part is to try to stay inside (also, it is fun that way!); however, the timer will still be on, so don't take a lot of time going back to your last checkpoint.

	You have a turbo as well with [SPACE].

The track has different zones, which have an element base to have different obstacles.

Each trait that makes the course interesting:

**Water course:** it has a lake.
**Earth course:** it has a mountain.
**Forest course:** it has bushes.
**Fire course:** it has fire archs.

The Window will show you all the comands to select the car, if you've won/lost, etc.

Disclosure

This is a game made by two second year students of the Videogame Design and Development degree taught at CITM-TTC.

The games is a simple racing game against the clock with 5 vehicles to choose from and the possibility of a trailer with the elements theme.

The game has been made using C++, Bullet3D and SDL.

Links

Developed by Nuto Studios:

Github: https://github.com/Needlesslord/PHYSICS2-Racing_Game

Releases of this game: https://github.com/Needlesslord/PHYSICS2-Racing_Game/releases

Web page: https://needlesslord.github.io/PHYSICS2-Racing_Game/

License

Copyright (c) [2019] [Tomás Carreras Ugarte, Núria Lamonja Pujol]

Summary:

Under the MIT licence

In detail:

All rights reserved to the developers and publishers of the original release (Tomás Carreras and Núria Lamonja). The aim of this project (link to the github project can be found above) and respectively wiki is only educational. The content can only be used for non-commercial purposes.

The copyright of the music and art is used for non-commercial projects and educational purposes. In case you want to use it for other cases please do contact their rightful owners.

If you want to use this game or its content please do ask beforehand (email: nutostudios@gmail.com).

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.