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Lunacy Level Editor

Level editor for the Ratchet and Clank PS3 games along with the Resistance series

Building

  • cd into the directory with the Lunacy.sln file
  • Run dotnet build

Running

Lunacy

  • Run Lunacy.exe <path to folder>, where the folder contains either the main.dat file or the assetlookup.dat file
  • if assetlookup.dat is there, highmips.dat from level_uncached.psarc must be included as well
  • Controls are as such:
    • hold right click + move mouse to look around
    • wasd to move, shift to move faster
    • p shows the names of all objects that the mouse is hovering over
    • select an object in either the regions or zones windows to teleport to that object

AssetExtractor

  • Run AssetExtractor.exe <path to folder>, where the folder contains either the main.dat file or the assetlookup.dat file
  • if assetlookup.dat is there, highmips.dat from level_uncached.psarc must be included as well
  • Assets will be found in the inputted folder

Notes

  • Including the texstream.dat file in the same place as main.dat will improve texture resolution (found in level_textures.psarc)
  • Including the debug.dat file for a level in the same place as main.dat will include asset and instance names

For Devs

  • use the arg --load-ufrags to enable the loading of ufrags

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Ratchet & Clank PS3 and Resistance Level Editor

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