In this project, you are asked to render graphical effects and animations.
Rendering techniques and functions will be needed to develop complex and efficient animations. They might then be reused in other graphical programs like video games.
The effects can be:
- Moving or scaling entities
- Bouncing, fading, and speed modification
- Or even more complex like noise or blur
The entities can be:
- Lines or any other 2D shapes perfect (e.g. circles) or not.
- Plain or bordered entities
- Different size and colors
Mixed up entities and effects can produce better animations.
See the subject for further details !
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Grade : C
Mark: 17
- Preliminary (2 / 2) :
- Major (-6 / 0) :
- Minor (-3 / 0) :
- Too many style errors (0 / 1) :
- Parameter (5 / 5) :
- Display pixel (1 / 1) :
- Changing frames (2 / 2) :
- Distinct animations (1 / 6) :
- Window size (1 / 5) :
- Usage (1 / 1) :
- Line (3 / 6) :
- Shapes (1 / 8) :
- Size variations (2 / 2) :
- Color variations (1 / 7) :
- Numbers of entities (6 / 6) :
- Path of the entity (0 / 5) :
- Bouncing (0 / 3) :
- Fading (0 / 2) :
- Speed (0 / 3) :
- Scaling (0 / 2) :
- Other mathematical effects (0 / 10) :
- Shape (0 / 4) :
- Transformation (0 / 2) :
- Representative (0 / 1) :
- Animation feelings (0 / 1) : Vraiment dommage que toutes les animations se basent sur des points et des lignes.
Beware of -42 Epitech students !!!