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macOS build fixes
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Nelarius committed Oct 30, 2023
1 parent fd1f472 commit 51387d7
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Showing 3 changed files with 13 additions and 14 deletions.
22 changes: 10 additions & 12 deletions src/gpu_context.cpp
Expand Up @@ -6,6 +6,7 @@

#include <cassert>
#include <cstdint>
#include <cstdio>
#include <format>
#include <stdexcept>

Expand All @@ -21,11 +22,10 @@ const char* WGPUDeviceLostReasonToStr(WGPUDeviceLostReason reason)
return "Undefined";
case WGPUDeviceLostReason_Destroyed:
return "Destroyed";
default:
assert(!"Unknown WGPUDeviceLostReason");
return nullptr;
}

assert(!"Unknown WGPUDeviceLostReason");

return nullptr;
}

const char* WGPUErrorTypeToStr(const WGPUErrorType type)
Expand All @@ -44,11 +44,10 @@ const char* WGPUErrorTypeToStr(const WGPUErrorType type)
return "Unknown";
case WGPUErrorType_DeviceLost:
return "DeviceLost";
default:
assert(!"Unknown WGPUErrorType");
return nullptr;
}

assert(!"Unknown WGPUErrorType");

return nullptr;
}

void onDeviceLost(WGPUDeviceLostReason reason, const char* const message, void* /*userdata*/)
Expand Down Expand Up @@ -81,11 +80,10 @@ const char* WGPUQueueWorkDoneStatusToStr(const WGPUQueueWorkDoneStatus status)
return "Unknown";
case WGPUQueueWorkDoneStatus_DeviceLost:
return "DeviceLost";
default:
assert(!"Unknown WGPUQueueWorkDoneStatus");
return nullptr;
}

assert(!"Unknown WGPUQueueWorkDoneStatus");

return nullptr;
}

void onQueueWorkDone(WGPUQueueWorkDoneStatus status, void* /*userdata*/)
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1 change: 1 addition & 0 deletions src/renderer.cpp
Expand Up @@ -7,6 +7,7 @@

#include <array>
#include <cstdint>
#include <cstdio>
#include <limits>
#include <tuple>

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4 changes: 2 additions & 2 deletions src/renderer.hpp
Expand Up @@ -40,8 +40,8 @@ struct Renderer
.maxUniformBuffersPerShaderStage = 0,
.maxUniformBufferBindingSize = 0,
.maxStorageBufferBindingSize = 0,
.minUniformBufferOffsetAlignment = 64,
.minStorageBufferOffsetAlignment = 16,
.minUniformBufferOffsetAlignment = 256,
.minStorageBufferOffsetAlignment = 256,
.maxVertexBuffers = 1,
.maxBufferSize = 24 * sizeof(float),
.maxVertexAttributes = 2,
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