This is a respository of experiments with Unreal Engine 4
- basic level (geometric fields, triangle, sphere, ...)
- export template to be used on other projects
- input keys
- grow/scale object
- y key to rotate (rotations)
- t to translate (translations)
- cross product
- dot product
- de project and project screen positions (outputs)
- play with cameras
- metrics
- materials
- Spawn an actor by C++ code
- delegates
- c++ to blueprints and vice-versa
- create a BP for a Cpp class
- see bitbucket player input new
- difrerences between materials, textures, shapes, .....