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global.lua
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global.lua
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-- Character IDs. Each ID can have only a single bit active as IDs are used in bitmask operations.
BRONANN = 1;
KALYA = 2;
THANIS = 4;
SYLVE = 8;
-- level cap
-- Set to lvl 6 as there is only one dungeon.
GlobalManager:SetMaxExperienceLevel(6);
function NewGame()
-- Prepare the new game data
GlobalManager:AddCharacter(BRONANN);
GlobalManager:AddNewEventGroup("global_events"); -- this group stores the primary list of events completed in the game
GlobalManager:SetDrunes(0);
local MM = hoa_map.MapMode("dat/maps/layna_village/layna_village_bronanns_home_first_floor.lua");
ModeManager:Pop(false, false);
ModeManager:Push(MM, false, true);
end
-- Dummy functions
enemy_ids = {}
map_functions = {}
map_functions[0] = function()
return true;
end