Skip to content

Commit

Permalink
Moved all the village maps in there own sub-folders.
Browse files Browse the repository at this point in the history
This breaks the story and will have to go along with a story fix
commit.
  • Loading branch information
Yohann Ferreira committed Aug 23, 2012
1 parent 07bc587 commit 847aa4b
Show file tree
Hide file tree
Showing 16 changed files with 47 additions and 53 deletions.
8 changes: 2 additions & 6 deletions LICENSES
@@ -1,6 +1,7 @@
Licenses
========

-- TODO: Check for missing files from that date
Last update: 2012.07.10

This file is listing all the files licenses from the point of the fork
Expand Down Expand Up @@ -43,12 +44,7 @@ dat/effects/particles/blue_firework.lua GPLv2 or later roos + Bertram modificat
dat/effects/particles/explosion.lua GPLv2 or later roos + Bertram modifications
dat/effects/particles/fire.lua GPLv2 or later roos + Bertram modifications

dat/maps/vt_bronanns_home.lua GPLv2 or later Bertram
dat/maps/vt_bronanns_home_first_floor.lua GPLv2 or later Bertram
dat/maps/vt_kalya_house_path.lua GPLv2 or later Bertram
dat/maps/vt_layna_center.lua GPLv2 or later Allacrost + Bertram
dat/maps/vt_layna_riverbank.lua GPLv2 or later Bertram
dat/maps/vt_kalya_south_entrance.lua GPLv2 or later Bertram
dat/maps/* GPLv2 or later Bertram

dat/objects/arm_armor.lua GPLv2 or later Allacrost + Bertram
dat/objects/head_armor.lua GPLv2 or later Allacrost + Bertram
Expand Down
4 changes: 1 addition & 3 deletions dat/global.lua
Expand Up @@ -14,9 +14,7 @@ function NewGame()
GlobalManager:AddNewEventGroup("global_events"); -- this group stores the primary list of events completed in the game
GlobalManager:SetDrunes(0);

local MM = hoa_map.MapMode("dat/maps/vt_bronanns_home_first_floor.lua");
--local MM = hoa_map.MapMode("dat/maps/vt_bronanns_home.lua");
--local MM = hoa_map.MapMode("dat/maps/vt_village_of_layna.lua");
local MM = hoa_map.MapMode("dat/maps/layna_village/layna_village_bronanns_home_first_floor.lua");
ModeManager:Pop(false, false);
ModeManager:Push(MM, false, true);
end
Expand Down
2 changes: 1 addition & 1 deletion dat/maps/layna_forest_entrance.lua
Expand Up @@ -493,7 +493,7 @@ function _CreateEvents()
local text = {};

-- Triggered events
event = hoa_map.MapTransitionEvent("exit forest", "dat/maps/vt_layna_center.lua", "from_layna_forest_entrance");
event = hoa_map.MapTransitionEvent("exit forest", "dat/maps/layna_village/layna_village_center.lua", "from_layna_forest_entrance");
EventManager:RegisterEvent(event);

-- Heal point
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_bronanns_home = ns;
layna_village_bronanns_home = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -482,10 +482,10 @@ function _CreateEvents()
local dialogue = {};

-- Triggered Events
event = hoa_map.MapTransitionEvent("to village", "dat/maps/vt_layna_center.lua", "from_bronanns_home");
event = hoa_map.MapTransitionEvent("to village", "dat/maps/layna_village/layna_village_center.lua", "from_bronanns_home");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Bronann's 1st floor", "dat/maps/vt_bronanns_home_first_floor.lua", "from_bronanns_home");
event = hoa_map.MapTransitionEvent("to Bronann's 1st floor", "dat/maps/layna_village/layna_village_bronanns_home_first_floor.lua", "from_bronanns_home");
EventManager:RegisterEvent(event);

-- Generic events
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_bronanns_home_first_floor = ns;
layna_village_bronanns_home_first_floor = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -408,7 +408,7 @@ function _CreateEvents()
EventManager:RegisterEvent(event);

-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/vt_bronanns_home.lua", "From Bronann's first floor");
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_bronanns_home.lua", "From Bronann's first floor");
EventManager:RegisterEvent(event);
end

Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_center = ns;
layna_village_center = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -554,25 +554,25 @@ function _CreateEvents()
local dialogue = {};

-- Triggered Events
event = hoa_map.MapTransitionEvent("to Bronann's home", "dat/maps/vt_bronanns_home.lua", "from_village_center");
event = hoa_map.MapTransitionEvent("to Bronann's home", "dat/maps/layna_village/layna_village_bronanns_home.lua", "from_village_center");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Riverbank", "dat/maps/vt_layna_riverbank.lua", "from_village_center");
event = hoa_map.MapTransitionEvent("to Riverbank", "dat/maps/layna_village/layna_village_riverbank.lua", "from_village_center");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Village south entrance", "dat/maps/vt_layna_south_entrance.lua", "from_village_center");
event = hoa_map.MapTransitionEvent("to Village south entrance", "dat/maps/layna_village/layna_village_south_entrance.lua", "from_village_center");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Kalya house path", "dat/maps/vt_kalya_house_path.lua", "from_village_center");
event = hoa_map.MapTransitionEvent("to Kalya house path", "dat/maps/layna_village/layna_village_kalya_house_path.lua", "from_village_center");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Flora's Shop", "dat/maps/vt_layna_center_shop.lua", "from_village_center");
event = hoa_map.MapTransitionEvent("to Flora's Shop", "dat/maps/layna_village/layna_village_center_shop.lua", "from_village_center");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to sophia house", "dat/maps/vt_layna_center_sophia_house.lua", "from_village_center");
event = hoa_map.MapTransitionEvent("to sophia house", "dat/maps/layna_village/layna_village_center_sophia_house.lua", "from_village_center");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to secret cliff", "dat/maps/vt_layna_riverbank.lua", "from_secret_path");
event = hoa_map.MapTransitionEvent("to secret cliff", "dat/maps/layna_village/layna_village_riverbank.lua", "from_secret_path");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to layna forest entrance", "dat/maps/layna_forest_entrance.lua", "from_village_center");
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_center_shop = ns;
layna_village_center_shop = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -300,7 +300,7 @@ function _CreateEvents()
local event = {};

-- Triggered Events
event = hoa_map.MapTransitionEvent("to village", "dat/maps/vt_layna_center.lua", "from_shop");
event = hoa_map.MapTransitionEvent("to village", "dat/maps/layna_village/layna_village_center.lua", "from_shop");
EventManager:RegisterEvent(event);

event = hoa_map.ShopEvent("layna: open shop");
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_center_sophia_house = ns;
layna_village_center_sophia_house = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -293,7 +293,7 @@ function _CreateEvents()
local text = {};

-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/vt_layna_center.lua", "from sophia's house");
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_center.lua", "from sophia's house");
EventManager:RegisterEvent(event);

end
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_kalya_house_exterior = ns;
layna_village_kalya_house_exterior = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -369,10 +369,10 @@ function _CreateEvents()
local text = {}

-- Triggered Events
event = hoa_map.MapTransitionEvent("to Kalya house path", "dat/maps/vt_kalya_house_path.lua", "from_kalya_house_exterior");
event = hoa_map.MapTransitionEvent("to Kalya house path", "dat/maps/layna_village/layna_village_kalya_house_path.lua", "from_kalya_house_exterior");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to kalya house path small passage", "dat/maps/vt_kalya_house_path.lua", "from_kalya_house_small_passage");
event = hoa_map.MapTransitionEvent("to kalya house path small passage", "dat/maps/layna_village/layna_village_kalya_house_path.lua", "from_kalya_house_small_passage");
EventManager:RegisterEvent(event);

-- Kalya house locked door event
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_kalya_house_path = ns;
layna_village_kalya_house_path = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -539,16 +539,16 @@ function _CreateEvents()
local event = {};

-- Triggered Events
event = hoa_map.MapTransitionEvent("to Village center", "dat/maps/vt_layna_center.lua", "from_kalya_house_path");
event = hoa_map.MapTransitionEvent("to Village center", "dat/maps/layna_village/layna_village_center.lua", "from_kalya_house_path");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Kalya house exterior", "dat/maps/vt_kalya_house_exterior.lua", "from_kalya_house_path");
event = hoa_map.MapTransitionEvent("to Kalya house exterior", "dat/maps/layna_village/layna_village_kalya_house_exterior.lua", "from_kalya_house_path");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to grandma house", "dat/maps/vt_kalya_house_path_small_house.lua", "from_kalya_house_path");
event = hoa_map.MapTransitionEvent("to grandma house", "dat/maps/layna_village/layna_village_kalya_house_path_small_house.lua", "from_kalya_house_path");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Kalya house small passage", "dat/maps/vt_kalya_house_exterior.lua", "from_kalya_house_path_small_passage");
event = hoa_map.MapTransitionEvent("to Kalya house small passage", "dat/maps/layna_village/layna_village_kalya_house_exterior.lua", "from_kalya_house_path_small_passage");
EventManager:RegisterEvent(event);
end

Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_kalya_house_path_small_house = ns;
layna_village_kalya_house_path_small_house = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -293,7 +293,7 @@ function _CreateEvents()
local text = {};

-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/vt_kalya_house_path.lua", "from grandma house");
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_kalya_house_path.lua", "from grandma house");
EventManager:RegisterEvent(event);

end
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_riverbank = ns;
layna_village_riverbank = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -521,16 +521,16 @@ function _CreateEvents()
local text = {};

-- Map change Events
event = hoa_map.MapTransitionEvent("to Village center", "dat/maps/vt_layna_center.lua", "from_riverbank");
event = hoa_map.MapTransitionEvent("to Village center", "dat/maps/layna_village/layna_village_center.lua", "from_riverbank");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Village south entrance", "dat/maps/vt_layna_south_entrance.lua", "from_riverbank");
event = hoa_map.MapTransitionEvent("to Village south entrance", "dat/maps/layna_village/layna_village_south_entrance.lua", "from_riverbank");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Riverbank house", "dat/maps/vt_layna_riverbank_house.lua", "from_riverbank");
event = hoa_map.MapTransitionEvent("to Riverbank house", "dat/maps/layna_village/layna_village_riverbank_house.lua", "from_riverbank");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to secret path entrance", "dat/maps/vt_layna_center.lua", "from_secret_path");
event = hoa_map.MapTransitionEvent("to secret path entrance", "dat/maps/layna_village/layna_village_center.lua", "from_secret_path");
EventManager:RegisterEvent(event);

-- Quest events - Hide and seek 2
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_riverbank_house = ns;
layna_village_riverbank_house = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -316,7 +316,7 @@ function _CreateEvents()
local text = {};

-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/vt_layna_riverbank.lua", "from_riverbank_house");
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_riverbank.lua", "from_riverbank_house");
EventManager:RegisterEvent(event);

end
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_south_entrance = ns;
layna_village_south_entrance = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -397,16 +397,16 @@ function _CreateEvents()
local event = {};

-- Triggered Events
event = hoa_map.MapTransitionEvent("to Village center", "dat/maps/vt_layna_center.lua", "from_village_south");
event = hoa_map.MapTransitionEvent("to Village center", "dat/maps/layna_village/layna_village_center.lua", "from_village_south");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to Village riverbank", "dat/maps/vt_layna_riverbank.lua", "from_village_south");
event = hoa_map.MapTransitionEvent("to Village riverbank", "dat/maps/layna_village/layna_village_riverbank.lua", "from_village_south");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to left house", "dat/maps/vt_layna_south_entrance_left_house.lua", "from_village_south");
event = hoa_map.MapTransitionEvent("to left house", "dat/maps/layna_village/layna_village_south_entrance_left_house.lua", "from_village_south");
EventManager:RegisterEvent(event);

event = hoa_map.MapTransitionEvent("to right house", "dat/maps/vt_layna_south_entrance_right_house.lua", "from_village_south");
event = hoa_map.MapTransitionEvent("to right house", "dat/maps/layna_village/layna_village_south_entrance_right_house.lua", "from_village_south");
EventManager:RegisterEvent(event);

-- Orlinn events
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_south_entrance_left_house = ns;
layna_village_south_entrance_left_house = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -295,7 +295,7 @@ function _CreateEvents()
local text = {};

-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/vt_layna_south_entrance.lua", "from left house");
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_south_entrance.lua", "from left house");
EventManager:RegisterEvent(event);

end
Expand Down
Expand Up @@ -3,7 +3,7 @@
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
vt_layna_south_entrance_right_house = ns;
layna_village_south_entrance_right_house = ns;
setfenv(1, ns);

-- A reference to the C++ MapMode object that was created with this file
Expand Down Expand Up @@ -295,7 +295,7 @@ function _CreateEvents()
local text = {};

-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/vt_layna_south_entrance.lua", "from right house");
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_south_entrance.lua", "from right house");
EventManager:RegisterEvent(event);

end
Expand Down

0 comments on commit 847aa4b

Please sign in to comment.