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Merge pull request #8 from s1n-Lab/master
Updated to ggez v0.8.1 and egui v0.20.1
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,47 +1,53 @@ | ||
use ggez::{ | ||
*, | ||
event::*, | ||
}; | ||
use ggez_egui::{egui, EguiBackend}; | ||
use ggez::{Context, ContextBuilder, GameResult, glam}; | ||
use ggez::graphics::{self, Color, DrawParam}; | ||
use ggez::event::{self, EventHandler}; | ||
use ggez_egui::{EguiBackend, egui}; | ||
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fn main() -> GameResult { | ||
let (ctx, event_loop) = ContextBuilder::new("game_id", "author") | ||
.build()?; | ||
fn main() { | ||
let (mut ctx, event_loop) = ContextBuilder::new("game_id", "author") | ||
.build() | ||
.expect("FATAL - Failed to create the window.s"); | ||
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let my_game = MyGame { | ||
egui_backend: EguiBackend::default(), | ||
}; | ||
let my_game = MyGame::new(&mut ctx); | ||
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event::run(ctx, event_loop, my_game) | ||
event::run(ctx, event_loop, my_game); | ||
} | ||
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struct MyGame { | ||
egui_backend: EguiBackend | ||
egui_backend: EguiBackend, | ||
} | ||
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impl EventHandler<GameError> for MyGame { | ||
impl MyGame { | ||
pub fn new(_ctx: &mut Context) -> MyGame { | ||
MyGame { | ||
egui_backend: EguiBackend::new(_ctx), | ||
} | ||
} | ||
} | ||
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impl EventHandler for MyGame { | ||
fn update(&mut self, ctx: &mut Context) -> GameResult { | ||
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let egui_ctx = self.egui_backend.ctx(); | ||
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egui::Window::new("egui-window").show(&egui_ctx, |ui| { | ||
ui.label("a very nice gui :3"); | ||
if ui.button("print \"hello world\"").clicked() { | ||
println!("hello world"); | ||
} | ||
if ui.button("quit").clicked() { | ||
request_quit(ctx); | ||
ctx.request_quit(); | ||
} | ||
}); | ||
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self.egui_backend.update(ctx); | ||
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Ok(()) | ||
} | ||
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fn draw(&mut self, ctx: &mut Context) -> GameResult { | ||
let mut canvas = graphics::Canvas::from_frame( | ||
ctx, | ||
graphics::CanvasLoadOp::Clear([0.1, 0.1, 0.1, 1.0].into()) | ||
); | ||
canvas.draw(&self.egui_backend, graphics::DrawParam::default()); | ||
let mut canvas = graphics::Canvas::from_frame(ctx, Color::BLACK); | ||
canvas.draw(&self.egui_backend, DrawParam::default().dest(glam::vec2(0.0, 0.0))); | ||
canvas.finish(ctx) | ||
} | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,94 +1,64 @@ | ||
use ggez::{event::{EventHandler, quit, run}, graphics::*}; | ||
use ggez_egui::{egui, EguiBackend}; | ||
use ggez::{Context, ContextBuilder, GameResult, glam}; | ||
use ggez::graphics::{self, Color, DrawParam}; | ||
use ggez::event::{self, EventHandler}; | ||
use ggez_egui::{EguiBackend, egui}; | ||
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struct State { | ||
fn main() { | ||
let (mut ctx, event_loop) = ContextBuilder::new("game_id", "author") | ||
.build() | ||
.expect("FATAL - Failed to create the window."); | ||
let my_game = MyGame::new(&mut ctx); | ||
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event::run(ctx, event_loop, my_game); | ||
} | ||
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struct MyGame { | ||
egui_backend: EguiBackend, | ||
scale_factor: f32, | ||
text: String, | ||
scale_factor: f32 | ||
} | ||
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impl State { | ||
fn new(ctx: &ggez::Context) -> Self { | ||
Self { | ||
egui_backend: EguiBackend::new(ctx), | ||
scale_factor: 1.0, | ||
text: String::new(), | ||
impl MyGame { | ||
pub fn new(_ctx: &mut Context) -> MyGame { | ||
MyGame { | ||
egui_backend: EguiBackend::new(_ctx), | ||
scale_factor: 1.0 | ||
} | ||
} | ||
} | ||
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impl EventHandler<ggez::GameError> for State { | ||
fn update(&mut self, ctx: &mut ggez::Context) -> ggez::GameResult { | ||
impl EventHandler for MyGame { | ||
fn update(&mut self, ctx: &mut Context) -> GameResult { | ||
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let egui_ctx = self.egui_backend.ctx(); | ||
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egui::Window::new("egui-window").show(&egui_ctx, |ui| { | ||
ui.group(|ui| { | ||
ui.label("scale_factor"); | ||
ui.horizontal(|ui| { | ||
ui.add(egui::Slider::new(&mut self.scale_factor, 0.5..=1.5)); | ||
if ui.button("update scale_factor").clicked() { | ||
let (w, h) = size(ctx); | ||
let (w, h) = ctx.gfx.size(); | ||
self.egui_backend.input.set_scale_factor(self.scale_factor, (w, h)); | ||
} | ||
}); | ||
}); | ||
ui.add(egui::TextEdit::multiline(&mut self.text).hint_text("text test:")); | ||
ui.add(egui::TextEdit::multiline(&mut "Test!").hint_text("text test:")); | ||
if ui.button("print text test").clicked() { | ||
println!("{}", self.text); | ||
println!("Test!"); | ||
} | ||
if ui.button("close button").clicked() { | ||
quit(ctx); | ||
ctx.request_quit(); | ||
} | ||
}); | ||
Ok(()) | ||
} | ||
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fn draw(&mut self, ctx: &mut ggez::Context) -> ggez::GameResult { | ||
clear(ctx, Color::BLACK); | ||
let mesh = MeshBuilder::new().rectangle( | ||
DrawMode::fill(), | ||
Rect::new(300.0, 300.0, 100.0, 100.0), | ||
Color::WHITE | ||
)?.build(ctx)?; | ||
draw(ctx, &mesh, DrawParam::default())?; | ||
draw(ctx, &self.egui_backend, ([0.0, 0.0],))?; | ||
present(ctx) | ||
} | ||
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fn resize_event(&mut self, ctx: &mut ggez::Context, width: f32, height: f32) { | ||
self.egui_backend.input.resize_event(width, height); | ||
let rect = ggez::graphics::Rect::new(0.0, 0.0, width, height); | ||
ggez::graphics::set_screen_coordinates(ctx, rect).unwrap(); | ||
} | ||
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fn mouse_button_up_event(&mut self, _ctx: &mut ggez::Context, button: ggez::event::MouseButton, _x: f32, _y: f32) { | ||
self.egui_backend.input.mouse_button_up_event(button); | ||
} | ||
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fn mouse_button_down_event(&mut self, _ctx: &mut ggez::Context, button: ggez::event::MouseButton, _x: f32, _y: f32) { | ||
self.egui_backend.input.mouse_button_down_event(button); | ||
} | ||
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fn mouse_wheel_event(&mut self, _ctx: &mut ggez::Context, x: f32, y: f32) { | ||
self.egui_backend.input.mouse_wheel_event(x, y); | ||
} | ||
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fn mouse_motion_event(&mut self, _ctx: &mut ggez::Context, x: f32, y: f32, _dx: f32, _dy: f32) { | ||
self.egui_backend.input.mouse_motion_event(x, y); | ||
} | ||
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fn key_down_event(&mut self, _ctx: &mut ggez::Context, keycode: ggez::event::KeyCode, keymods: ggez::event::KeyMods, _repeat: bool) { | ||
self.egui_backend.input.key_down_event(keycode, keymods); | ||
self.egui_backend.update(ctx); | ||
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Ok(()) | ||
} | ||
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fn text_input_event(&mut self, _ctx: &mut ggez::Context, character: char) { | ||
self.egui_backend.input.text_input_event(character); | ||
fn draw(&mut self, ctx: &mut Context) -> GameResult { | ||
let mut canvas = graphics::Canvas::from_frame(ctx, Color::BLACK); | ||
canvas.draw(&self.egui_backend, DrawParam::default().dest(glam::vec2(0.0, 0.0))); | ||
canvas.finish(ctx) | ||
} | ||
} | ||
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fn main() -> ggez::GameResult { | ||
let cb = ggez::ContextBuilder::new("game_id", "author"); | ||
let (mut ctx, event_loop) = cb.build()?; | ||
ggez::graphics::set_resizable(&mut ctx, true)?; | ||
let state = State::new(&ctx); | ||
run(ctx, event_loop, state); | ||
} | ||
} |
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