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Function name styling change
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nullsystem committed Jul 7, 2024
1 parent 44c04c4 commit d84a9f6
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion mp/src/game/server/gameinterface.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -644,7 +644,7 @@ bool CServerGameDLL::DLLInit( CreateInterfaceFn appSystemFactory,
{
return false;
}
neoVersionPrint();
NeoVersionPrint();
#endif

// Yes, both the client and game .dlls will try to Connect, the soundemittersystem.dll will handle this gracefully
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4 changes: 2 additions & 2 deletions mp/src/game/shared/neo/neo_version.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#include "convar.h"
#include "dbg.h"

void neoVersionPrint()
void NeoVersionPrint()
{
#if defined(GAME_DLL)
static constexpr char HEADER[] = "neo_version (Server's build info):";
Expand All @@ -30,7 +30,7 @@ constexpr int NEO_VERSION_FLAGS = 0;
#else
constexpr int NEO_VERSION_FLAGS = FCVAR_HIDDEN;
#endif
ConCommand neo_version("neo_version", neoVersionPrint, "Print out client/server's build's information.", NEO_VERSION_FLAGS);
ConCommand neo_version("neo_version", NeoVersionPrint, "Print out client/server's build's information.", NEO_VERSION_FLAGS);

#ifdef CLIENT_DLL
ConVar __neo_cl_git_hash("__neo_cl_git_hash", GIT_LONGHASH,
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2 changes: 1 addition & 1 deletion mp/src/game/shared/neo/neo_version.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#pragma once

void neoVersionPrint();
void NeoVersionPrint();

#if defined(CLIENT_DLL) && defined(DEBUG)
void InitializeDbgNeoClGitHashEdit();
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