Refactor: CNEOHud_GhostMarker
should internally work out ghost states
#475
Labels
refactor
Code refactor
CNEOHud_GhostMarker
should internally work out ghost states
#475
Currently some setters set by a
C_NEO_player
to pass on ghosting team, client's states, etc.. but it can be done withinCNEOHud_GhostMarker
instead. Mostly less possible state issues.The text was updated successfully, but these errors were encountered: