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Refactor: CNEOHud_GhostMarker should internally work out ghost states #475

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nullsystem opened this issue Jul 3, 2024 · 0 comments · May be fixed by #476
Open

Refactor: CNEOHud_GhostMarker should internally work out ghost states #475

nullsystem opened this issue Jul 3, 2024 · 0 comments · May be fixed by #476
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refactor Code refactor

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nullsystem commented Jul 3, 2024

Currently some setters set by a C_NEO_player to pass on ghosting team, client's states, etc.. but it can be done within CNEOHud_GhostMarker instead. Mostly less possible state issues.

@nullsystem nullsystem added the refactor Code refactor label Jul 3, 2024
@nullsystem nullsystem self-assigned this Jul 3, 2024
nullsystem added a commit to nullsystem/neo that referenced this issue Jul 4, 2024
* No longer handles states from player to HUD
* HUD handles some states itself, some given to gamerules to handle it
  instead especially for networked
* PVS over networked for smoother ghost visuals
* fixes NeotokyoRebuild#475
nullsystem added a commit to nullsystem/neo that referenced this issue Jul 4, 2024
* No longer handles states from player to HUD
* HUD handles some states itself, some given to gamerules to handle it
  instead especially for networked
* PVS over networked for smoother ghost visuals
* fixes NeotokyoRebuild#475
nullsystem added a commit to nullsystem/neo that referenced this issue Jul 4, 2024
* No longer handles states from player to HUD
* HUD handles some states itself, some given to gamerules to handle it
  instead especially for networked
* PVS over networked for smoother ghost visuals
* fixes NeotokyoRebuild#475
@nullsystem nullsystem linked a pull request Jul 4, 2024 that will close this issue
nullsystem added a commit to nullsystem/neo that referenced this issue Jul 6, 2024
* No longer handles states from player to HUD
* HUD handles some states itself, some given to gamerules to handle it
  instead especially for networked
* PVS over networked for smoother ghost visuals
* fixes NeotokyoRebuild#475
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