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The C_Neo_Player::spawn function gets called everytime a player that haven't been seen before is in PVS. So effectively if not checked against if local player, this will pops up the team chooser menu as that's always shown in this point.
To Reproduce
Create server -> Spawn in
Then spawn some bots, at least 3 bots: sv_cheats 1; bot_add; bot_add; bot_add;
Then go near each bots
Expected behavior
There shouldn't be the team chooser menu popup when you're near another player
Actual behavior
The team chooser menu pops up when you're near team/in PVS
Operating System
Windows
Linux
Version/Distro
Arch
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
No response
The text was updated successfully, but these errors were encountered:
* `C_NEO_Player::Spawn` is called not only for the local client's
player, but also for other player (bot or actual) when they're in the
local client's PVS
* If it's called, then only update the VGUIs if it's either local player
wasn't set (so it's initially just spawned in) or matches the set local
player's pointer.
* fixesNeotokyoRebuild#510
* `C_NEO_Player::Spawn` is called not only for the local client's
player, but also for other player (bot or actual) when they're in the
local client's PVS
* If it's called, then only update the VGUIs if it's either local player
wasn't set (so it's initially just spawned in) or matches the set local
player's pointer.
* fixesNeotokyoRebuild#510
Build Info
8621b06
Description
The
C_Neo_Player::spawn
function gets called everytime a player that haven't been seen before is in PVS. So effectively if not checked against if local player, this will pops up the team chooser menu as that's always shown in this point.To Reproduce
sv_cheats 1; bot_add; bot_add; bot_add;
Expected behavior
There shouldn't be the team chooser menu popup when you're near another player
Actual behavior
The team chooser menu pops up when you're near team/in PVS
Operating System
Version/Distro
Arch
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
No response
The text was updated successfully, but these errors were encountered: