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Knife - Refactor to use CNEOBaseCombatWeapon, use sprint animation when sprinting #317

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nullsystem
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  • Refactored the knife to use CNEOBaseCombatWeapon as its based class, pulled over some melee specific stuff over
  • Refactored on functions that differentiates the knife when it wasn't a Neo-weapon
  • When sprinting, use the sprint animation. Fixes Sprinting with knife has a sprinting animation cycle #302

@nullsystem nullsystem added refactor Code refactor Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc. Animations Animation stuff. Including the syncronizing of animations between client and server based on state. labels May 31, 2024
@nullsystem nullsystem added this to the Parity milestone May 31, 2024
@nullsystem nullsystem requested a review from a team May 31, 2024 22:02
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@Agiel Agiel left a comment

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LGTM, but we should move the damage to the script in the future.

@nullsystem nullsystem merged commit 346fc3b into NeotokyoRebuild:master Jun 1, 2024
Rainyan pushed a commit that referenced this pull request Jul 1, 2024
…en sprinting (#317)

* Refactor the knife to use NEOWeapon + run viewmodel
* Refactor around functionalities that uses the knife
* removed unnecessary stuff
* refactored the class a bit
* this isn't C99 so the void isn't necessary
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Animations Animation stuff. Including the syncronizing of animations between client and server based on state. Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc. refactor Code refactor
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Sprinting with knife has a sprinting animation cycle
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