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This repository has been archived by the owner on Jan 3, 2023. It is now read-only.
I was wondering would it be a good approach to integrate ngraph into a non-official module for Godot Engine.
My concept is that I would take the ngraph compiler and plaidml. Then, convert the build system to scons and delete the TBB dependency.
It's fairly hard to get a complete list of dependencies.
I assume that plaidml uses opencl 1.2. I would prefer vulkan compute but that is a lot of work. Having vulkan compute is what one of your competitors at https://github.com/Tencent/ncnn did.
My models will be defined in onnx and then converted to be ngraph compatible.
Hi NervanaSystems,
I was wondering would it be a good approach to integrate ngraph into a non-official module for Godot Engine.
My concept is that I would take the ngraph compiler and plaidml. Then, convert the build system to scons and delete the TBB dependency.
It's fairly hard to get a complete list of dependencies.
I assume that plaidml uses opencl 1.2. I would prefer vulkan compute but that is a lot of work. Having vulkan compute is what one of your competitors at https://github.com/Tencent/ncnn did.
My models will be defined in onnx and then converted to be ngraph compatible.
Godot Engine is a c++ engine.
Two obvious projects to create a demo for would be a many to [single] voice style transfer and image superscaling. That would be https://github.com/hujinsen/StarGAN-Voice-Conversion and waifu2x https://github.com/nihui/waifu2x-ncnn-vulkan.
[Side note] I did try converting to https://github.com/godot-extended-libraries/godot-tensorflow-workspace but it had no official gpu support on desktops. See tensorflow/tensorflow#28830
[Multithreading] Godot Engine has a ban on OPENMP because that feature add a msvc redistributable. TBB would be also be ran in unsupported single executable mode, which is not recommended. https://github.com/oneapi-src/oneTBB/blob/tbb_2020/build/big_iron.inc
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