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Tensorflow 2.0 for Godot

ABANDONED because the lack of GPU tensorflow for the desktop.

<Wikipedia> TensorFlow is a free and open-source software library for dataflow and differentiable programming across a range of tasks. It is a symbolic math library, and is also used for machine learning applications such as neural networks.

This is Tensorflow for Godot Engine. The demo classifies an image into labels. This is a base for more interesting ideas like image upscaling, ai bots, chat bots, animations and others.

Screen

See also

https://github.com/godot-extended-libraries/godot-tensorflow

https://github.com/godot-extended-libraries/godot-tensorflow-demo

https://github.com/godot-extended-libraries/tensorflow

Setup Instructions

  • clone this repository git clone https://github.com/godot-extended-libraries/godot-tensorflow-workspace.git --recursive
  • Go to the source cd src/godot.
  • Compile godot using scons platform=windows tools=yes -j8. Your platform may be different.
  • Open the example project ./bin/godot.windows.tools.64 --path ../../godot-tensorflow-demo/ -e
  • Run the game ./bin/godot.windows.tools.64 --path ../../godot-tensorflow-demo/
  • See classification of the image

Use https://docs.godotengine.org/en/3.1/development/compiling/compiling_for_windows.html as reference.

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