Skip to content
A Unity game where you must escape from the world you are currently in.
C# ShaderLab HLSL
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Assets
.gitignore
LICENSE
README.md

README.md

Esacpe

Created for Dr. Chi's MART380 class at the University of South Carolina

A Unity game where you must escape from the world you are currently in.

Introduction

This is a First-person styled game where you must figure out how to go from world to world.

Directories

/Assets - The Assets Directory to include in a new Unity Project

/Build - Prebuilt binaries for Linux, MacOSX, Windows, and WebGL

Controls

Mouse - Look Around

Left Mouse Button - Shoot a Projectile. The projectile will glow all colors that it can interact with

WASD - Move Around

SHIFT - Run

How to build

In order to build this project, you should create a New Unity Project, and then import the assets from this assets directory into your project. It should contain all scripts and resources needed to test out the project.

Motivation

Since this project used a lot of scripts, I felt that it would be good to have this project be open-source to help other students that may take this class in the future see how C# code is written, and how it can be used to make a cool game.

There are scripts to spawn in enemies, keep track of colors, and change the music when the player collects a tessaract, among other things.

You can’t perform that action at this time.