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ScummVM 2.8.0 New games The team was quite busy working on new engines and enhancing existing ones. The list of supported games grew noticeably, and we now support these additions: Adibou 1 Classical Cats The Dark Eye Dark Side Escape From Hell Gadget: Invention Travel and Adventure Gobliiins 5 The Excavation of Hob's Barrow Kingdom: The Far Reaches Might and Magic Book One Muppet Treasure Island Nancy Drew: The Final Scene Nancy Drew: Message in a Haunted Mansion Nancy Drew: Secrets Can Kill Nancy Drew: Stay Tuned for Danger Nancy Drew: Treasure in the Royal Tower Primordia Reah: Face the Unknown Schizm: Mysterious Journey Shardlight Strangeland Syberia and Syberia II (macOS versions only) Technobabylon The Vampire Diaries Whispers of a Machine Wrath of the Gods and four other Director titles. 14 AGS titles by Stranga and Cloak and Dagger All together, we’ve introduced 50 new games and five new engines. New platforms We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. That made many more games playable on the platform. The Atari FireBee port is still using the SDL library, though. Speed-optimized graphics Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. This led to 4-14x speedup in drawing for many cases. Networking games This year, we merged with the Backyard Sports Online project, which made it possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football 2002 over the internet with other humans. Also, the Moonbase Commander support is in active playtesting mode, though not yet ready for prime time. Notable engine enhancements The AGS engine has been brought up to version 3.6.0.53 from upstream. For many engines, we added support for numerous Chinese and Japanese game variants. Believe it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. We performed a deep review of the Broken Sword 1 game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.
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