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From a bug report, making engulf time longer for high AC didn't make sense for non-digestion attacks: taking longer to die from being digested (high AC lets you last longer there) is much different from being stuck inside a vortex or elemental and suffering extra buffettings or whatever. Calculate swallow time differently for non-digestion than for digestion. (The adjustment based around level 25 doesn't make much sense either, but I left that in.) If you survive total digestion via life saving, you get a message about the monster not liking your taste. I don't think that's appropriate, but haven't tried to figure out how to fix it.
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nethack.rankin
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Mar 28, 2006
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